Core: Make Color constexpr

This commit is contained in:
SirLynix
2022-12-29 12:13:00 +01:00
parent 3d88746060
commit 9a553e5e9d
38 changed files with 227 additions and 222 deletions

View File

@@ -612,7 +612,7 @@ namespace Nz
float endX = (i == m_cursorPositionEnd.y) ? GetGlyphPos({ m_cursorPositionEnd.x, i }) : lineInfo.bounds.width;
float spriteSize = std::max(endX - beginX, 1.f);
cursor.sprite->SetColor((m_cursorPositionBegin == m_cursorPositionEnd) ? Color::Black : Color(0.f, 0.f, 0.f, 0.2f));
cursor.sprite->SetColor((m_cursorPositionBegin == m_cursorPositionEnd) ? Color::Black() : Color(0.f, 0.f, 0.f, 0.2f));
cursor.sprite->SetSize(Vector2f(spriteSize, lineInfo.bounds.height));
registry.get<NodeComponent>(cursor.entity).SetPosition(beginX, textHeight - lineInfo.bounds.y - lineInfo.bounds.height);

View File

@@ -13,7 +13,7 @@ namespace Nz
m_hoveredMaterial(std::move(hoveredMaterial)),
m_material(std::move(material)),
m_pressedMaterial(std::move(pressedMaterial)),
m_color(Color::White),
m_color(Color::White()),
m_textureCoords(0.f, 0.f, 1.f, 1.f),
m_cornerSize(cornerSize),
m_cornerTexCoords(cornerTexCoords)