Core: Make Color constexpr
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@@ -612,7 +612,7 @@ namespace Nz
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float endX = (i == m_cursorPositionEnd.y) ? GetGlyphPos({ m_cursorPositionEnd.x, i }) : lineInfo.bounds.width;
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float spriteSize = std::max(endX - beginX, 1.f);
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cursor.sprite->SetColor((m_cursorPositionBegin == m_cursorPositionEnd) ? Color::Black : Color(0.f, 0.f, 0.f, 0.2f));
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cursor.sprite->SetColor((m_cursorPositionBegin == m_cursorPositionEnd) ? Color::Black() : Color(0.f, 0.f, 0.f, 0.2f));
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cursor.sprite->SetSize(Vector2f(spriteSize, lineInfo.bounds.height));
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registry.get<NodeComponent>(cursor.entity).SetPosition(beginX, textHeight - lineInfo.bounds.y - lineInfo.bounds.height);
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