Core: Make Color constexpr
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@@ -348,7 +348,7 @@ int main()
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Nz::Boxf aabb = spaceship->GetAABB();
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aabb.Transform(ubo.modelMatrix);
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debugDrawer.DrawBox(aabb, Nz::Color::Green);
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debugDrawer.DrawBox(aabb, Nz::Color::Green());
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ubo.viewMatrix = Nz::Matrix4f::TransformInverse(viewerPos, camAngles);
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@@ -360,7 +360,7 @@ int main()
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frame.Execute([&](Nz::CommandBufferBuilder& builder)
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{
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builder.BeginDebugRegion("UBO Update", Nz::Color::Yellow);
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builder.BeginDebugRegion("UBO Update", Nz::Color::Yellow());
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{
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builder.PreTransferBarrier();
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builder.CopyBuffer(allocation, uniformBuffer.get());
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@@ -380,11 +380,11 @@ int main()
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Nz::Recti renderRect(0, 0, window.GetSize().x, window.GetSize().y);
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Nz::CommandBufferBuilder::ClearValues clearValues[2];
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clearValues[0].color = Nz::Color::Black;
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clearValues[0].color = Nz::Color::Black();
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clearValues[1].depth = 1.f;
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clearValues[1].stencil = 0;
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builder.BeginDebugRegion("Main window rendering", Nz::Color::Green);
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builder.BeginDebugRegion("Main window rendering", Nz::Color::Green());
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{
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builder.BeginRenderPass(windowRT->GetFramebuffer(frame.GetFramebufferIndex()), windowRT->GetRenderPass(), renderRect, { clearValues[0], clearValues[1] });
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{
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