Fix ShaderNodes on macos
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@@ -48,7 +48,7 @@ struct VecExpressionTypeHelper<4>
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static constexpr Nz::ShaderNodes::BasicType ExpressionType = Nz::ShaderNodes::BasicType::Float4;
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};
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template<std::size_t N> constexpr Nz::ShaderNodes::BasicType VecExpressionType = VecExpressionTypeHelper<N>::template ExpressionType;
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template<std::size_t N> constexpr Nz::ShaderNodes::BasicType VecExpressionType = VecExpressionTypeHelper<N>::ExpressionType;
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struct VecTypeDummy {};
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@@ -86,7 +86,7 @@ struct VecTypeHelper<4>
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using Type = Nz::Vector4f;
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};
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template<std::size_t N> using VecType = typename VecTypeHelper<N>::template Type;
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template<std::size_t N> using VecType = typename VecTypeHelper<N>::Type;
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constexpr std::array<char, 4> s_vectorComponents = { 'X', 'Y', 'Z', 'W' };
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