Push the current work on the Physics2D module
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105
include/Nazara/Physics2D/Collider2D.hpp
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105
include/Nazara/Physics2D/Collider2D.hpp
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// Copyright (C) 2015 Jérôme Leclercq
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// This file is part of the "Nazara Engine - Physics 2D module"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#pragma once
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#ifndef NAZARA_COLLIDER2D_HPP
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#define NAZARA_COLLIDER2D_HPP
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#include <Nazara/Prerequesites.hpp>
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#include <Nazara/Core/ObjectRef.hpp>
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#include <Nazara/Core/ObjectLibrary.hpp>
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#include <Nazara/Core/Signal.hpp>
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#include <Nazara/Math/Vector2.hpp>
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#include <Nazara/Physics2D/Config.hpp>
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#include <Nazara/Physics2D/Enums.hpp>
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#include <vector>
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struct cpShape;
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struct cpSpace;
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namespace Nz
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{
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class Collider2D;
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class RigidBody2D;
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using Collider2DConstRef = ObjectRef<const Collider2D>;
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using Collider2DLibrary = ObjectLibrary<Collider2D>;
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using Collider2DRef = ObjectRef<Collider2D>;
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class NAZARA_PHYSICS2D_API Collider2D : public RefCounted
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{
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friend Collider2DLibrary;
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friend RigidBody2D;
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public:
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Collider2D() = default;
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Collider2D(const Collider2D&) = delete;
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Collider2D(Collider2D&&) = delete;
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virtual ~Collider2D();
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virtual float ComputeInertialMatrix(float mass) const = 0;
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virtual ColliderType2D GetType() const = 0;
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Collider2D& operator=(const Collider2D&) = delete;
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Collider2D& operator=(Collider2D&&) = delete;
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// Signals:
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NazaraSignal(OnColliderRelease, const Collider2D* /*collider*/);
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protected:
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virtual std::vector<cpShape*> CreateShapes(RigidBody2D* body) const = 0;
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static Collider2DLibrary::LibraryMap s_library;
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};
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class CircleCollider2D;
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using CircleCollider2DConstRef = ObjectRef<const CircleCollider2D>;
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using CircleCollider2DRef = ObjectRef<CircleCollider2D>;
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class NAZARA_PHYSICS2D_API CircleCollider2D : public Collider2D
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{
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public:
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CircleCollider2D(float radius, const Vector2f& offset = Vector2f::Zero());
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float ComputeInertialMatrix(float mass) const override;
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inline float GetRadius() const;
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ColliderType2D GetType() const override;
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template<typename... Args> static CircleCollider2DRef New(Args&&... args);
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private:
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std::vector<cpShape*> CreateShapes(RigidBody2D* body) const override;
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Vector2f m_offset;
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float m_radius;
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};
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class NullCollider2D;
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using NullCollider2DConstRef = ObjectRef<const NullCollider2D>;
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using NullCollider2DRef = ObjectRef<NullCollider2D>;
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class NAZARA_PHYSICS2D_API NullCollider2D : public Collider2D
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{
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public:
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NullCollider2D() = default;
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float ComputeInertialMatrix(float mass) const override;
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ColliderType2D GetType() const override;
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template<typename... Args> static NullCollider2DRef New(Args&&... args);
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private:
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std::vector<cpShape*> CreateShapes(RigidBody2D* body) const override;
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};
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}
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#include <Nazara/Physics2D/Collider2D.inl>
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#endif // NAZARA_COLLIDER2D_HPP
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