Push the current work on the Physics2D module

This commit is contained in:
Lynix
2016-10-14 17:07:13 +02:00
parent 080db76ac1
commit 9a7767867b
16 changed files with 883 additions and 0 deletions

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// Copyright (C) 2015 Jérôme Leclercq
// This file is part of the "Nazara Engine - Physics 3D module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#include <memory>
#include <Nazara/Physics2D/Debug.hpp>
namespace Nz
{
inline float CircleCollider2D::GetRadius() const
{
return m_radius;
}
template<typename... Args>
CircleCollider2DRef CircleCollider2D::New(Args&&... args)
{
std::unique_ptr<CircleCollider2D> object(new CircleCollider2D(std::forward<Args>(args)...));
object->SetPersistent(false);
return object.release();
}
template<typename... Args>
NullCollider2DRef NullCollider2D::New(Args&&... args)
{
std::unique_ptr<NullCollider2D> object(new NullCollider2D(std::forward<Args>(args)...));
object->SetPersistent(false);
return object.release();
}
}
#include <Nazara/Physics2D/DebugOff.hpp>