Remove spaces before line feed
This commit is contained in:
@@ -50,7 +50,7 @@ namespace Nz
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/*!
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* \brief Gets the attenuation
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* \return Amount that your sound will drop off as by the inverse square law
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* \return Amount that your sound will drop off as by the inverse square law
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*/
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float SoundEmitter::GetAttenuation() const
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{
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@@ -125,7 +125,7 @@ namespace Nz
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/*!
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* \brief Sets the attenuation
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*
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* \param attenuation Amount that your sound will drop off as by the inverse square law
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* \param attenuation Amount that your sound will drop off as by the inverse square law
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*/
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void SoundEmitter::SetAttenuation(float attenuation)
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{
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@@ -26,7 +26,7 @@ namespace Nz
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MemoryView::MemoryView(void* ptr, UInt64 size) :
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Stream(StreamOption::None, OpenMode_ReadWrite),
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m_ptr(static_cast<UInt8*>(ptr)),
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m_ptr(static_cast<UInt8*>(ptr)),
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m_pos(0),
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m_size(size)
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{
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@@ -105,7 +105,7 @@ NAZARA_WARNING_POP()
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#endif
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}
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#endif
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void SetCurrentThreadName(const char* threadName)
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{
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SetThreadName(GetCurrentThreadHandle(), threadName);
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@@ -1072,7 +1072,7 @@ namespace Nz
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auto CheckExternalTexture = [this](std::size_t attachmentIndex, FrameGraphTextureData& data)
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{
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// Check if texture
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// Check if texture
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if (auto externalIt = m_externalTextures.find(attachmentIndex); externalIt != m_externalTextures.end())
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{
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if (data.viewData)
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@@ -154,16 +154,16 @@ fn FragDepthNoAlpha() {} //< dummy
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[cond(!Billboard)]
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struct VertIn
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{
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[location(VertexPositionLoc)]
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[location(VertexPositionLoc)]
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pos: vec3[f32],
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[cond(HasVertexColor), location(VertexColorLoc)]
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[cond(HasVertexColor), location(VertexColorLoc)]
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color: vec4[f32],
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[cond(HasNormal), location(VertexNormalLoc)]
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normal: vec3[f32],
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[cond(HasVertexUV), location(VertexUvLoc)]
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[cond(HasVertexUV), location(VertexUvLoc)]
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uv: vec2[f32],
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[cond(HasSkinning), location(VertexJointIndicesLoc)]
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@@ -181,7 +181,7 @@ struct BillboardVertIn
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[location(VertexSizeRotLocation)]
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sizeRot: vec4[f32], //< width,height,sin,cos
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[cond(HasVertexUV), location(VertexUvLoc)]
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[cond(HasVertexUV), location(VertexUvLoc)]
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uv: vec2[f32],
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[cond(HasVertexColor), location(VertexColorLoc)]
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@@ -1,6 +1,6 @@
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[nzsl_version("1.0")]
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module Engine.InstanceData;
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[export]
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[layout(std140)]
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struct InstanceData
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@@ -47,7 +47,7 @@ fn FresnelSchlick(cosTheta: f32, F0: vec3[f32]) -> vec3[f32]
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{
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// TODO: Clamp
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return F0 + (vec3[f32](1.0, 1.0, 1.0) - F0) * pow(min(max(1.0 - cosTheta, 0.0), 1.0), 5.0);
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}
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}
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[export]
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fn ComputeLightRadiance(lightColor: vec3[f32], posToLight: vec3[f32], lightAttenuation: f32, albedoFactor: vec3[f32], eyeVec: vec3[f32], F0: vec3[f32], normal: vec3[f32], metallic: f32, roughness: f32) -> vec3[f32]
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@@ -5,4 +5,4 @@ module Math.Depth;
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fn LinearizeDepth(depth: f32, zNear: f32, zFar: f32) -> f32
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{
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return zNear * zFar / (zFar + depth * (zNear - zFar));
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}
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}
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@@ -297,13 +297,13 @@ fn FragDepthNoAlpha() {} //< dummy
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[cond(!Billboard)]
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struct VertIn
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{
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[location(VertexPositionLoc)]
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[location(VertexPositionLoc)]
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pos: vec3[f32],
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[cond(HasVertexColor), location(VertexColorLoc)]
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[cond(HasVertexColor), location(VertexColorLoc)]
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color: vec4[f32],
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[cond(HasVertexUV), location(VertexUvLoc)]
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[cond(HasVertexUV), location(VertexUvLoc)]
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uv: vec2[f32],
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[cond(HasNormal), location(VertexNormalLoc)]
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@@ -327,7 +327,7 @@ struct BillboardVertIn
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[location(VertexSizeRotLocation)]
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sizeRot: vec4[f32], //< width,height,sin,cos
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[cond(HasVertexUV), location(VertexUvLoc)]
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[cond(HasVertexUV), location(VertexUvLoc)]
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uv: vec2[f32],
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[cond(HasVertexColor), location(VertexColorLoc)]
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@@ -294,13 +294,13 @@ fn FragDepthNoAlpha() {} //< dummy
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[cond(!Billboard)]
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struct VertIn
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{
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[location(VertexPositionLoc)]
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[location(VertexPositionLoc)]
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pos: vec3[f32],
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[cond(HasVertexColor), location(VertexColorLoc)]
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[cond(HasVertexColor), location(VertexColorLoc)]
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color: vec4[f32],
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[cond(HasVertexUV), location(VertexUvLoc)]
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[cond(HasVertexUV), location(VertexUvLoc)]
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uv: vec2[f32],
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[cond(HasNormal), location(VertexNormalLoc)]
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@@ -324,7 +324,7 @@ struct BillboardVertIn
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[location(VertexSizeRotLocation)]
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sizeRot: vec4[f32], //< width,height,sin,cos
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[cond(HasVertexUV), location(VertexUvLoc)]
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[cond(HasVertexUV), location(VertexUvLoc)]
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uv: vec2[f32],
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[cond(HasVertexColor), location(VertexColorLoc)]
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@@ -302,7 +302,7 @@ namespace Nz
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void JoltRigidBody3D::WakeUp()
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{
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JPH::BodyInterface& bodyInterface = m_world->GetPhysicsSystem()->GetBodyInterface();
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bodyInterface.ActivateBody(m_body->GetID());
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bodyInterface.ActivateBody(m_body->GetID());
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}
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JoltRigidBody3D& JoltRigidBody3D::operator=(JoltRigidBody3D&& body) noexcept
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@@ -58,7 +58,7 @@ namespace Nz
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return m_allSockets.count(socket) != 0;
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#else
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// FD_ISSET is not const-correct
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return FD_ISSET(socket, const_cast<fd_set*>(&m_readSockets)) != 0 ||
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return FD_ISSET(socket, const_cast<fd_set*>(&m_readSockets)) != 0 ||
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FD_ISSET(socket, const_cast<fd_set*>(&m_writeSockets)) != 0;
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#endif
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}
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@@ -35,10 +35,10 @@ fn main(input: FragIn) -> FragOut
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// Vertex stage
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struct VertIn
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{
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[location(0)]
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[location(0)]
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pos: vec3[f32],
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[location(1)]
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[location(1)]
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color: vec4[f32]
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}
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@@ -162,7 +162,7 @@ namespace Nz
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DDSCAPS2_VOLUME = 0x00200000,
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DDSCAPS2_CUBEMAP_ALLFACES = DDSCAPS2_CUBEMAP_POSITIVEX | DDSCAPS2_CUBEMAP_NEGATIVEX |
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DDSCAPS2_CUBEMAP_POSITIVEY | DDSCAPS2_CUBEMAP_NEGATIVEY |
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DDSCAPS2_CUBEMAP_POSITIVEY | DDSCAPS2_CUBEMAP_NEGATIVEY |
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DDSCAPS2_CUBEMAP_POSITIVEZ | DDSCAPS2_CUBEMAP_NEGATIVEZ
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};
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@@ -29,7 +29,7 @@ namespace Nz
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std::vector<DescriptorSet> DescriptorPool::AllocateDescriptorSets(UInt32 descriptorSetCount, const VkDescriptorSetLayout* setLayouts)
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{
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VkDescriptorSetAllocateInfo createInfo = {
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VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO,
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VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO,
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nullptr,
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m_handle,
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descriptorSetCount,
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@@ -13,7 +13,7 @@ PreviewValues QuadPreview::GetPreview(InputRole role, [[maybe_unused]] std::size
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return dummy;
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}
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PreviewValues uv(128, 128);
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PreviewValues uv(128, 128);
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float invWidth = 1.f / uv.GetWidth();
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float invHeight = 1.f / uv.GetHeight();
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