Quality of life improvements

This commit is contained in:
Jérôme Leclercq
2020-08-24 17:14:01 +02:00
parent 63f259b907
commit 9b313dac2e
3 changed files with 9 additions and 3 deletions

View File

@@ -34,10 +34,10 @@ namespace Nz
~ShaderAst() = default;
void AddFunction(std::string name, ShaderNodes::StatementPtr statement, std::vector<FunctionParameter> parameters = {}, ShaderNodes::BasicType returnType = ShaderNodes::BasicType::Void);
void AddInput(std::string name, ShaderExpressionType type, std::optional<std::size_t> locationIndex);
void AddOutput(std::string name, ShaderExpressionType type, std::optional<std::size_t> locationIndex);
void AddInput(std::string name, ShaderExpressionType type, std::optional<std::size_t> locationIndex = {});
void AddOutput(std::string name, ShaderExpressionType type, std::optional<std::size_t> locationIndex = {});
void AddStruct(std::string name, std::vector<StructMember> members);
void AddUniform(std::string name, ShaderExpressionType type, std::optional<std::size_t> bindingIndex, std::optional<ShaderNodes::MemoryLayout> memoryLayout);
void AddUniform(std::string name, ShaderExpressionType type, std::optional<std::size_t> bindingIndex = {}, std::optional<ShaderNodes::MemoryLayout> memoryLayout = {});
inline const Function& GetFunction(std::size_t i) const;
inline std::size_t GetFunctionCount() const;