SDK/GraphicsComponent: Makes component watch over renderable destruction

Allows to use persistent (not using the internal counter)
InstancedRenderable


Former-commit-id: 84a84f6e175dd7afa69bfa68c0efdbae8023ceec [formerly 3239c8fe9289c5773b57b4026fa165a40fb594be] [formerly 3840928f4c52a72f6813f1e8480f8a9cb62da9a1 [formerly 3f5eb580f5cb8b0b80815780282bc08f06110f61]]
Former-commit-id: 44f423605454c90a4fc3b186ec0e1da4073c7cbb [formerly a6a0affa8cd3e53553c09f3458ac8a40e316389b]
Former-commit-id: ca295a898fe287407a6c9bdf1f1f72b040ff1335
This commit is contained in:
Lynix 2016-08-11 01:07:46 +02:00
parent 7c2add0a65
commit 9bf253f09d
2 changed files with 11 additions and 1 deletions

View File

@ -77,20 +77,29 @@ namespace Ndk
renderable(std::move(renderable.renderable)),
dataUpdated(renderable.dataUpdated),
renderableInvalidationSlot(std::move(renderable.renderableInvalidationSlot)),
renderableReleaseSlot(std::move(renderable.renderableReleaseSlot))
{
}
~Renderable()
{
// Disconnect release slot before releasing instanced renderable reference
renderableReleaseSlot.Disconnect();
}
Renderable& operator=(Renderable&& r) noexcept
{
data = std::move(r.data);
dataUpdated = r.dataUpdated;
renderable = std::move(r.renderable);
renderableInvalidationSlot = std::move(r.renderableInvalidationSlot);
renderableReleaseSlot = std::move(r.renderableReleaseSlot);
return *this;
}
NazaraSlot(Nz::InstancedRenderable, OnInstancedRenderableInvalidateData, renderableInvalidationSlot);
NazaraSlot(Nz::InstancedRenderable, OnInstancedRenderableRelease, renderableReleaseSlot);
mutable Nz::InstancedRenderable::InstanceData data;
Nz::InstancedRenderableRef renderable;

View File

@ -43,6 +43,7 @@ namespace Ndk
r.data.renderOrder = renderOrder;
r.renderable = std::move(renderable);
r.renderableInvalidationSlot.Connect(r.renderable->OnInstancedRenderableInvalidateData, std::bind(&GraphicsComponent::InvalidateRenderableData, this, std::placeholders::_1, std::placeholders::_2, m_renderables.size() - 1));
r.renderableReleaseSlot.Connect(r.renderable->OnInstancedRenderableRelease, this, &GraphicsComponent::Detach);
InvalidateBoundingVolume();
}