From 9c2c62b0635619ee52eefa24c8cddc043a7cc965 Mon Sep 17 00:00:00 2001 From: Lynix Date: Tue, 22 Sep 2020 21:24:51 +0200 Subject: [PATCH] Shader/ShaderAst: Add some noexcept specifiers --- include/Nazara/Shader/ShaderAst.hpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/include/Nazara/Shader/ShaderAst.hpp b/include/Nazara/Shader/ShaderAst.hpp index 6f384c18f..30ed90fac 100644 --- a/include/Nazara/Shader/ShaderAst.hpp +++ b/include/Nazara/Shader/ShaderAst.hpp @@ -30,7 +30,7 @@ namespace Nz inline ShaderAst(ShaderStageType shaderStage); ShaderAst(const ShaderAst&) = default; - ShaderAst(ShaderAst&&) = default; + ShaderAst(ShaderAst&&) noexcept = default; ~ShaderAst() = default; void AddFunction(std::string name, ShaderNodes::StatementPtr statement, std::vector parameters = {}, ShaderNodes::BasicType returnType = ShaderNodes::BasicType::Void); @@ -57,7 +57,7 @@ namespace Nz inline const std::vector& GetUniforms() const; ShaderAst& operator=(const ShaderAst&) = default; - ShaderAst& operator=(ShaderAst&&) = default; + ShaderAst& operator=(ShaderAst&&) noexcept = default; struct VariableBase {