Sdk/World: Fix entity ids being reused before destruction
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@ -185,12 +185,12 @@ namespace Ndk
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NazaraAssert(entity.IsValid(), "Entity must be valid");
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// Send back the identifier of the entity to the free queue
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m_freeIdList.push_back(entity.GetId());
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// Destruction of the entity (invalidation of handle by the same way)
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entity.Destroy();
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// Send back the identifier of the entity to the free queue
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m_freeIdList.push_back(entity.GetId());
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// We take out the handle from the list of alive entities
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// With the idiom swap and pop
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