Add proper support for IndexType and uint32 indices
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@@ -875,7 +875,7 @@ int main()
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builder.SetViewport(env.renderRect);
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//builder.BindVertexBuffer(0, vertexBuffer.get());
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builder.BindIndexBuffer(*coneMeshGfx->GetIndexBuffer(0).get());
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builder.BindIndexBuffer(*coneMeshGfx->GetIndexBuffer(0).get(), Nz::IndexType::U16);
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builder.BindVertexBuffer(0, *coneMeshGfx->GetVertexBuffer(0).get());
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builder.BindShaderBinding(0, *gbufferShaderBinding);
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@@ -907,7 +907,7 @@ int main()
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builder.BindShaderBinding(0, *skyboxShaderBinding);
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builder.BindIndexBuffer(*cubeMeshGfx->GetIndexBuffer(0));
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builder.BindIndexBuffer(*cubeMeshGfx->GetIndexBuffer(0), Nz::IndexType::U16);
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builder.BindVertexBuffer(0, *cubeMeshGfx->GetVertexBuffer(0));
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builder.BindPipeline(*skyboxPipeline);
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