Add proper support for IndexType and uint32 indices
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@@ -404,7 +404,7 @@ int main()
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{
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builder.BeginRenderPass(windowRT->GetFramebuffer(frame.GetFramebufferIndex()), windowRT->GetRenderPass(), renderRect, { clearValues[0], clearValues[1] });
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{
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builder.BindIndexBuffer(renderBufferIB);
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builder.BindIndexBuffer(renderBufferIB, Nz::IndexType::U16);
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builder.BindPipeline(*pipeline);
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builder.BindVertexBuffer(0, renderBufferVB);
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builder.BindShaderBinding(0, *viewerShaderBinding);
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