Add proper support for IndexType and uint32 indices

This commit is contained in:
SirLynix
2022-04-04 09:02:00 +02:00
parent 66ff6cfa81
commit 9d526741b9
34 changed files with 188 additions and 57 deletions

View File

@@ -26,6 +26,7 @@ namespace Nz
inline const std::shared_ptr<RenderBuffer>& GetIndexBuffer(std::size_t subMesh) const;
inline std::size_t GetIndexCount(std::size_t subMesh) const;
inline IndexType GetIndexType(std::size_t subMesh) const;
inline const std::shared_ptr<RenderBuffer>& GetVertexBuffer(std::size_t subMesh) const;
inline const std::shared_ptr<const VertexDeclaration>& GetVertexDeclaration(std::size_t subMesh) const;
inline std::size_t GetSubMeshCount() const;
@@ -40,6 +41,7 @@ namespace Nz
std::shared_ptr<RenderBuffer> vertexBuffer;
std::size_t indexCount;
std::shared_ptr<const VertexDeclaration> vertexDeclaration;
IndexType indexType;
};
std::vector<GraphicalSubMesh> m_subMeshes;

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@@ -20,6 +20,12 @@ namespace Nz
return m_subMeshes[subMesh].indexCount;
}
inline IndexType GraphicalMesh::GetIndexType(std::size_t subMesh) const
{
assert(subMesh < m_subMeshes.size());
return m_subMeshes[subMesh].indexType;
}
inline const std::shared_ptr<RenderBuffer>& GraphicalMesh::GetVertexBuffer(std::size_t subMesh) const
{
assert(subMesh < m_subMeshes.size());

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@@ -23,13 +23,14 @@ namespace Nz
class RenderSubmesh : public RenderElement
{
public:
inline RenderSubmesh(int renderLayer, std::shared_ptr<MaterialPass> materialPass, std::shared_ptr<RenderPipeline> renderPipeline, const WorldInstance& worldInstance, std::size_t indexCount, std::shared_ptr<RenderBuffer> indexBuffer, std::shared_ptr<RenderBuffer> vertexBuffer, const Recti& scissorBox);
inline RenderSubmesh(int renderLayer, std::shared_ptr<MaterialPass> materialPass, std::shared_ptr<RenderPipeline> renderPipeline, const WorldInstance& worldInstance, std::size_t indexCount, IndexType indexType, std::shared_ptr<RenderBuffer> indexBuffer, std::shared_ptr<RenderBuffer> vertexBuffer, const Recti& scissorBox);
~RenderSubmesh() = default;
inline UInt64 ComputeSortingScore(const Frustumf& frustum, const RenderQueueRegistry& registry) const override;
inline const RenderBuffer* GetIndexBuffer() const;
inline std::size_t GetIndexCount() const;
inline IndexType GetIndexType() const;
inline const MaterialPass& GetMaterialPass() const;
inline const RenderPipeline* GetRenderPipeline() const;
inline const Recti& GetScissorBox() const;
@@ -45,6 +46,7 @@ namespace Nz
std::shared_ptr<RenderPipeline> m_renderPipeline;
std::size_t m_indexCount;
const WorldInstance& m_worldInstance;
IndexType m_indexType;
Recti m_scissorBox;
int m_renderLayer;
};

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@@ -9,7 +9,7 @@
namespace Nz
{
inline RenderSubmesh::RenderSubmesh(int renderLayer, std::shared_ptr<MaterialPass> materialPass, std::shared_ptr<RenderPipeline> renderPipeline, const WorldInstance& worldInstance, std::size_t indexCount, std::shared_ptr<RenderBuffer> indexBuffer, std::shared_ptr<RenderBuffer> vertexBuffer, const Recti& scissorBox) :
inline RenderSubmesh::RenderSubmesh(int renderLayer, std::shared_ptr<MaterialPass> materialPass, std::shared_ptr<RenderPipeline> renderPipeline, const WorldInstance& worldInstance, std::size_t indexCount, IndexType indexType, std::shared_ptr<RenderBuffer> indexBuffer, std::shared_ptr<RenderBuffer> vertexBuffer, const Recti& scissorBox) :
RenderElement(BasicRenderElement::Submesh),
m_indexBuffer(std::move(indexBuffer)),
m_vertexBuffer(std::move(vertexBuffer)),
@@ -17,6 +17,7 @@ namespace Nz
m_renderPipeline(std::move(renderPipeline)),
m_indexCount(indexCount),
m_worldInstance(worldInstance),
m_indexType(indexType),
m_scissorBox(scissorBox),
m_renderLayer(renderLayer)
{
@@ -80,6 +81,11 @@ namespace Nz
return m_indexCount;
}
inline IndexType RenderSubmesh::GetIndexType() const
{
return m_indexType;
}
inline const MaterialPass& RenderSubmesh::GetMaterialPass() const
{
return *m_materialPass;

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@@ -43,6 +43,7 @@ namespace Nz
const ShaderBinding* shaderBinding;
std::size_t firstIndex;
std::size_t indexCount;
IndexType indexType;
Recti scissorBox;
};