Add proper support for IndexType and uint32 indices

This commit is contained in:
SirLynix
2022-04-04 09:02:00 +02:00
parent 66ff6cfa81
commit 9d526741b9
34 changed files with 188 additions and 57 deletions

View File

@@ -9,7 +9,7 @@
namespace Nz
{
inline RenderSubmesh::RenderSubmesh(int renderLayer, std::shared_ptr<MaterialPass> materialPass, std::shared_ptr<RenderPipeline> renderPipeline, const WorldInstance& worldInstance, std::size_t indexCount, std::shared_ptr<RenderBuffer> indexBuffer, std::shared_ptr<RenderBuffer> vertexBuffer, const Recti& scissorBox) :
inline RenderSubmesh::RenderSubmesh(int renderLayer, std::shared_ptr<MaterialPass> materialPass, std::shared_ptr<RenderPipeline> renderPipeline, const WorldInstance& worldInstance, std::size_t indexCount, IndexType indexType, std::shared_ptr<RenderBuffer> indexBuffer, std::shared_ptr<RenderBuffer> vertexBuffer, const Recti& scissorBox) :
RenderElement(BasicRenderElement::Submesh),
m_indexBuffer(std::move(indexBuffer)),
m_vertexBuffer(std::move(vertexBuffer)),
@@ -17,6 +17,7 @@ namespace Nz
m_renderPipeline(std::move(renderPipeline)),
m_indexCount(indexCount),
m_worldInstance(worldInstance),
m_indexType(indexType),
m_scissorBox(scissorBox),
m_renderLayer(renderLayer)
{
@@ -80,6 +81,11 @@ namespace Nz
return m_indexCount;
}
inline IndexType RenderSubmesh::GetIndexType() const
{
return m_indexType;
}
inline const MaterialPass& RenderSubmesh::GetMaterialPass() const
{
return *m_materialPass;