Add proper support for IndexType and uint32 indices
This commit is contained in:
@@ -34,6 +34,7 @@ namespace Nz
|
||||
inline GLenum ToOpenGL(FaceFilling filling);
|
||||
inline GLenum ToOpenGL(FaceSide side);
|
||||
inline GLenum ToOpenGL(FrontFace face);
|
||||
inline GLenum ToOpenGL(IndexType indexType);
|
||||
inline GLenum ToOpenGL(PrimitiveMode primitiveMode);
|
||||
inline GLenum ToOpenGL(SamplerFilter filter);
|
||||
inline GLenum ToOpenGL(SamplerFilter minFilter, SamplerMipmapMode mipmapFilter);
|
||||
|
||||
Reference in New Issue
Block a user