Add proper support for IndexType and uint32 indices
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@@ -170,7 +170,7 @@ namespace Nz
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});
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std::shared_ptr<VertexBuffer> colliderVB = std::make_shared<VertexBuffer>(VertexDeclaration::Get(VertexLayout::XYZ), colliderVertices.size(), BufferUsage::Write, SoftwareBufferFactory, colliderVertices.data());
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std::shared_ptr<IndexBuffer> colliderIB = std::make_shared<IndexBuffer>(false, colliderIndices.size(), BufferUsage::Write, SoftwareBufferFactory, colliderIndices.data());
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std::shared_ptr<IndexBuffer> colliderIB = std::make_shared<IndexBuffer>(IndexType::U16, colliderIndices.size(), BufferUsage::Write, SoftwareBufferFactory, colliderIndices.data());
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std::shared_ptr<StaticMesh> colliderSubMesh = std::make_shared<StaticMesh>(std::move(colliderVB), std::move(colliderIB));
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colliderSubMesh->GenerateAABB();
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