Shader: Add support for function attributes (entry)
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@@ -57,14 +57,15 @@ namespace Nz::ShaderLang
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const Token& Advance();
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void Consume(std::size_t count = 1);
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const Token& Expect(const Token& token, TokenType type);
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const Token& ExpectNot(const Token& token, TokenType type);
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const Token& Expect(TokenType type);
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const Token& Peek(std::size_t advance = 0);
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std::vector<ShaderAst::Attribute> ParseAttributes();
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void HandleAttributes();
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// Statements
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std::vector<ShaderAst::StatementPtr> ParseFunctionBody();
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ShaderAst::StatementPtr ParseFunctionDeclaration();
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ShaderAst::StatementPtr ParseFunctionDeclaration(std::vector<ShaderAst::Attribute> attributes = {});
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ShaderAst::DeclareFunctionStatement::Parameter ParseFunctionParameter();
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ShaderAst::StatementPtr ParseReturnStatement();
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ShaderAst::StatementPtr ParseStatement();
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@@ -87,7 +88,6 @@ namespace Nz::ShaderLang
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struct Context
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{
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std::vector<ShaderAst::Attribute> pendingAttributes;
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std::unique_ptr<ShaderAst::MultiStatement> root;
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std::size_t tokenCount;
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std::size_t tokenIndex = 0;
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