OpenGL: Fix contexts & loaders

This commit is contained in:
Lynix
2020-04-19 01:38:19 +02:00
parent 4dc8920a73
commit 9dd208c3cf
5 changed files with 337 additions and 146 deletions

View File

@@ -8,12 +8,14 @@
#define NAZARA_OPENGLRENDERER_LOADER_HPP
#include <Nazara/Prerequisites.hpp>
#include <Nazara/Platform/WindowHandle.hpp>
#include <Nazara/OpenGLRenderer/Config.hpp>
#include <Nazara/OpenGLRenderer/Wrapper/Context.hpp>
#include <memory>
namespace Nz::GL
{
class GLContext;
class Context;
using GLFunction = int(*)();
@@ -23,9 +25,10 @@ namespace Nz::GL
Loader() = default;
virtual ~Loader();
virtual std::unique_ptr<GLContext> CreateContext() = 0;
virtual std::unique_ptr<Context> CreateContext(const ContextParams& params, Context* shareContext = nullptr) const = 0;
virtual std::unique_ptr<Context> CreateContext(const ContextParams& params, WindowHandle handle, Context* shareContext = nullptr) const = 0;
virtual GLFunction LoadFunction(const char* name) = 0;
virtual GLFunction LoadFunction(const char* name) const = 0;
};
}