Separated reference counting from Resources
Former-commit-id: 7380818cfee9e249c11fd15da9ff7883a6e76565
This commit is contained in:
@@ -13,11 +13,11 @@
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namespace
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{
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enum ResourceType
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enum ObjectType
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{
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ResourceType_IndexBuffer,
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ResourceType_Material,
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ResourceType_VertexBuffer
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ObjectType_IndexBuffer,
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ObjectType_Material,
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ObjectType_VertexBuffer
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};
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}
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@@ -74,7 +74,7 @@ void NzDeferredRenderQueue::AddMesh(const NzMaterial* material, const NzMeshData
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if (it == opaqueModels.end())
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{
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it = opaqueModels.insert(std::make_pair(material, ModelBatches::mapped_type())).first;
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material->AddResourceListener(this, ResourceType_Material);
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material->AddObjectListener(this, ObjectType_Material);
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}
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bool& used = std::get<0>(it->second);
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@@ -89,9 +89,9 @@ void NzDeferredRenderQueue::AddMesh(const NzMaterial* material, const NzMeshData
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it2 = meshMap.insert(std::make_pair(meshData, MeshInstanceContainer::mapped_type())).first;
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if (meshData.indexBuffer)
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meshData.indexBuffer->AddResourceListener(this, ResourceType_IndexBuffer);
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meshData.indexBuffer->AddObjectListener(this, ObjectType_IndexBuffer);
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meshData.vertexBuffer->AddResourceListener(this, ResourceType_VertexBuffer);
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meshData.vertexBuffer->AddObjectListener(this, ObjectType_VertexBuffer);
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}
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std::vector<NzMatrix4f>& instances = it2->second;
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@@ -139,7 +139,7 @@ void NzDeferredRenderQueue::Clear(bool fully)
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for (auto& matIt : opaqueModels)
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{
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const NzMaterial* material = matIt.first;
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material->RemoveResourceListener(this);
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material->RemoveObjectListener(this);
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MeshInstanceContainer& instances = std::get<2>(matIt.second);
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for (auto& instanceIt : instances)
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@@ -147,9 +147,9 @@ void NzDeferredRenderQueue::Clear(bool fully)
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const NzMeshData& renderData = instanceIt.first;
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if (renderData.indexBuffer)
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renderData.indexBuffer->RemoveResourceListener(this);
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renderData.indexBuffer->RemoveObjectListener(this);
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renderData.vertexBuffer->RemoveResourceListener(this);
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renderData.vertexBuffer->RemoveObjectListener(this);
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}
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}
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@@ -160,11 +160,11 @@ void NzDeferredRenderQueue::Clear(bool fully)
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m_forwardQueue->Clear(fully);
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}
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bool NzDeferredRenderQueue::OnResourceDestroy(const NzResource* resource, int index)
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bool NzDeferredRenderQueue::OnObjectDestroy(const NzRefCounted* object, int index)
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{
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switch (index)
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{
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case ResourceType_IndexBuffer:
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case ObjectType_IndexBuffer:
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{
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for (auto& modelPair : opaqueModels)
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{
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@@ -172,7 +172,7 @@ bool NzDeferredRenderQueue::OnResourceDestroy(const NzResource* resource, int in
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for (auto it = meshes.begin(); it != meshes.end();)
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{
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const NzMeshData& renderData = it->first;
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if (renderData.indexBuffer == resource)
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if (renderData.indexBuffer == object)
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it = meshes.erase(it);
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else
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++it;
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@@ -181,11 +181,11 @@ bool NzDeferredRenderQueue::OnResourceDestroy(const NzResource* resource, int in
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break;
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}
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case ResourceType_Material:
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opaqueModels.erase(static_cast<const NzMaterial*>(resource));
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case ObjectType_Material:
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opaqueModels.erase(static_cast<const NzMaterial*>(object));
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break;
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case ResourceType_VertexBuffer:
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case ObjectType_VertexBuffer:
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{
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for (auto& modelPair : opaqueModels)
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{
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@@ -193,7 +193,7 @@ bool NzDeferredRenderQueue::OnResourceDestroy(const NzResource* resource, int in
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for (auto it = meshes.begin(); it != meshes.end();)
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{
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const NzMeshData& renderData = it->first;
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if (renderData.vertexBuffer == resource)
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if (renderData.vertexBuffer == object)
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it = meshes.erase(it);
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else
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++it;
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@@ -206,14 +206,14 @@ bool NzDeferredRenderQueue::OnResourceDestroy(const NzResource* resource, int in
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return false; // Nous ne voulons plus recevoir d'évènement de cette ressource
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}
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void NzDeferredRenderQueue::OnResourceReleased(const NzResource* resource, int index)
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void NzDeferredRenderQueue::OnObjectReleased(const NzRefCounted* object, int index)
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{
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// La ressource vient d'être libérée, nous ne pouvons donc plus utiliser la méthode traditionnelle de recherche
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// des pointeurs stockés (À cause de la fonction de triage utilisant des spécificités des ressources)
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switch (index)
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{
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case ResourceType_IndexBuffer:
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case ObjectType_IndexBuffer:
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{
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for (auto& modelPair : opaqueModels)
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{
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@@ -221,7 +221,7 @@ void NzDeferredRenderQueue::OnResourceReleased(const NzResource* resource, int i
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for (auto it = meshes.begin(); it != meshes.end();)
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{
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const NzMeshData& renderData = it->first;
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if (renderData.indexBuffer == resource)
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if (renderData.indexBuffer == object)
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it = meshes.erase(it);
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else
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++it;
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@@ -230,11 +230,11 @@ void NzDeferredRenderQueue::OnResourceReleased(const NzResource* resource, int i
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break;
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}
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case ResourceType_Material:
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case ObjectType_Material:
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{
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for (auto it = opaqueModels.begin(); it != opaqueModels.end(); ++it)
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{
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if (it->first == resource)
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if (it->first == object)
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{
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opaqueModels.erase(it);
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break;
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@@ -243,7 +243,7 @@ void NzDeferredRenderQueue::OnResourceReleased(const NzResource* resource, int i
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break;
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}
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case ResourceType_VertexBuffer:
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case ObjectType_VertexBuffer:
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{
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for (auto& modelPair : opaqueModels)
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{
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@@ -251,7 +251,7 @@ void NzDeferredRenderQueue::OnResourceReleased(const NzResource* resource, int i
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for (auto it = meshes.begin(); it != meshes.end();)
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{
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const NzMeshData& renderData = it->first;
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if (renderData.vertexBuffer == resource)
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if (renderData.vertexBuffer == object)
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it = meshes.erase(it);
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else
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++it;
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@@ -89,7 +89,7 @@ void NzForwardRenderQueue::AddMesh(const NzMaterial* material, const NzMeshData&
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if (it == opaqueModels.end())
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{
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it = opaqueModels.insert(std::make_pair(material, ModelBatches::mapped_type())).first;
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material->AddResourceListener(this, ResourceType_Material);
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material->AddObjectListener(this, ResourceType_Material);
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}
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bool& used = std::get<0>(it->second);
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@@ -107,9 +107,9 @@ void NzForwardRenderQueue::AddMesh(const NzMaterial* material, const NzMeshData&
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squaredBoundingSphere.Set(meshAABB.GetSquaredBoundingSphere());
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if (meshData.indexBuffer)
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meshData.indexBuffer->AddResourceListener(this, ResourceType_IndexBuffer);
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meshData.indexBuffer->AddObjectListener(this, ResourceType_IndexBuffer);
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meshData.vertexBuffer->AddResourceListener(this, ResourceType_VertexBuffer);
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meshData.vertexBuffer->AddObjectListener(this, ResourceType_VertexBuffer);
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}
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std::vector<NzMatrix4f>& instances = it2->second.second;
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@@ -153,7 +153,7 @@ void NzForwardRenderQueue::Clear(bool fully)
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for (auto& matIt : opaqueModels)
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{
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const NzMaterial* material = matIt.first;
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material->RemoveResourceListener(this);
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material->RemoveObjectListener(this);
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MeshInstanceContainer& instances = std::get<2>(matIt.second);
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for (auto& instanceIt : instances)
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@@ -161,9 +161,9 @@ void NzForwardRenderQueue::Clear(bool fully)
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const NzMeshData& renderData = instanceIt.first;
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if (renderData.indexBuffer)
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renderData.indexBuffer->RemoveResourceListener(this);
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renderData.indexBuffer->RemoveObjectListener(this);
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renderData.vertexBuffer->RemoveResourceListener(this);
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renderData.vertexBuffer->RemoveObjectListener(this);
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}
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}
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opaqueModels.clear();
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@@ -188,7 +188,7 @@ void NzForwardRenderQueue::Sort(const NzAbstractViewer* viewer)
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});
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}
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bool NzForwardRenderQueue::OnResourceDestroy(const NzResource* resource, int index)
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bool NzForwardRenderQueue::OnObjectDestroy(const NzRefCounted* object, int index)
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{
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switch (index)
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{
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@@ -200,7 +200,7 @@ bool NzForwardRenderQueue::OnResourceDestroy(const NzResource* resource, int ind
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for (auto it = meshes.begin(); it != meshes.end();)
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{
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const NzMeshData& renderData = it->first;
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if (renderData.indexBuffer == resource)
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if (renderData.indexBuffer == object)
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it = meshes.erase(it);
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else
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++it;
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@@ -210,7 +210,7 @@ bool NzForwardRenderQueue::OnResourceDestroy(const NzResource* resource, int ind
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}
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case ResourceType_Material:
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opaqueModels.erase(static_cast<const NzMaterial*>(resource));
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opaqueModels.erase(static_cast<const NzMaterial*>(object));
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break;
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case ResourceType_VertexBuffer:
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@@ -221,7 +221,7 @@ bool NzForwardRenderQueue::OnResourceDestroy(const NzResource* resource, int ind
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for (auto it = meshes.begin(); it != meshes.end();)
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{
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const NzMeshData& renderData = it->first;
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if (renderData.vertexBuffer == resource)
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if (renderData.vertexBuffer == object)
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it = meshes.erase(it);
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else
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++it;
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@@ -234,7 +234,7 @@ bool NzForwardRenderQueue::OnResourceDestroy(const NzResource* resource, int ind
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return false; // Nous ne voulons plus recevoir d'évènement de cette ressource
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}
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void NzForwardRenderQueue::OnResourceReleased(const NzResource* resource, int index)
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void NzForwardRenderQueue::OnObjectReleased(const NzRefCounted* object, int index)
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{
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// La ressource vient d'être libérée, nous ne pouvons donc plus utiliser la méthode traditionnelle de recherche
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// des pointeurs stockés (À cause de la fonction de triage utilisant des spécificités des ressources)
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@@ -249,7 +249,7 @@ void NzForwardRenderQueue::OnResourceReleased(const NzResource* resource, int in
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for (auto it = meshes.begin(); it != meshes.end();)
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{
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const NzMeshData& renderData = it->first;
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if (renderData.indexBuffer == resource)
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if (renderData.indexBuffer == object)
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it = meshes.erase(it);
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else
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++it;
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@@ -262,7 +262,7 @@ void NzForwardRenderQueue::OnResourceReleased(const NzResource* resource, int in
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{
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for (auto it = opaqueModels.begin(); it != opaqueModels.end(); ++it)
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{
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if (it->first == resource)
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if (it->first == object)
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{
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opaqueModels.erase(it);
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break;
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@@ -279,7 +279,7 @@ void NzForwardRenderQueue::OnResourceReleased(const NzResource* resource, int in
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for (auto it = meshes.begin(); it != meshes.end();)
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{
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const NzMeshData& renderData = it->first;
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if (renderData.vertexBuffer == resource)
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if (renderData.vertexBuffer == object)
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it = meshes.erase(it);
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else
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++it;
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@@ -29,6 +29,7 @@ NzMaterial::NzMaterial()
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}
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NzMaterial::NzMaterial(const NzMaterial& material) :
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NzRefCounted(),
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NzResource()
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{
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Copy(material);
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@@ -4,7 +4,7 @@
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#include <Nazara/Graphics/SkinningManager.hpp>
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#include <Nazara/Core/ErrorFlags.hpp>
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#include <Nazara/Core/ResourceListener.hpp>
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#include <Nazara/Core/ObjectListener.hpp>
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#include <Nazara/Core/TaskScheduler.hpp>
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#include <Nazara/Utility/Algorithm.hpp>
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#include <Nazara/Utility/SkeletalMesh.hpp>
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@@ -16,10 +16,10 @@
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namespace
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{
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enum ResourceType
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enum ObjectType
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{
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ResourceType_SkeletalMesh,
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ResourceType_Skeleton,
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ObjectType_SkeletalMesh,
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ObjectType_Skeleton,
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};
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struct BufferData
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@@ -40,38 +40,38 @@ namespace
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SkeletonMap s_cache;
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std::vector<SkinningData> s_skinningQueue;
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class ResourceListener : public NzResourceListener
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class ObjectListener : public NzObjectListener
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{
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public:
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bool OnResourceDestroy(const NzResource* resource, int index)
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bool OnObjectDestroy(const NzRefCounted* object, int index) override
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{
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switch (index)
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{
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case ResourceType_SkeletalMesh:
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case ObjectType_SkeletalMesh:
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{
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for (auto& pair : s_cache)
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{
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MeshMap& meshMap = pair.second;
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meshMap.erase(static_cast<const NzSkeletalMesh*>(resource));
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meshMap.erase(static_cast<const NzSkeletalMesh*>(object));
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}
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break;
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}
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case ResourceType_Skeleton:
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s_cache.erase(static_cast<const NzSkeleton*>(resource));
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case ObjectType_Skeleton:
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s_cache.erase(static_cast<const NzSkeleton*>(object));
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break;
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}
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return false;
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}
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bool OnResourceModified(const NzResource* resource, int index, unsigned int code)
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bool OnObjectModified(const NzRefCounted* object, int index, unsigned int code) override
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{
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NazaraUnused(code);
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switch (index)
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{
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case ResourceType_SkeletalMesh:
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case ObjectType_SkeletalMesh:
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{
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for (auto& pair : s_cache)
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{
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@@ -82,9 +82,9 @@ namespace
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break;
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}
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case ResourceType_Skeleton:
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case ObjectType_Skeleton:
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{
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for (auto& pair : s_cache.at(static_cast<const NzSkeleton*>(resource)))
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for (auto& pair : s_cache.at(static_cast<const NzSkeleton*>(object)))
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pair.second.updated = false;
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break;
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}
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@@ -93,13 +93,13 @@ namespace
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return true;
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}
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void OnResourceReleased(const NzResource* resource, int index)
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void OnObjectReleased(const NzRefCounted* resource, int index) override
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{
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OnResourceDestroy(resource, index);
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OnObjectDestroy(resource, index);
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}
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};
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ResourceListener listener;
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ObjectListener listener;
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void Skin_MonoCPU(const NzSkeletalMesh* mesh, const NzSkeleton* skeleton, NzVertexBuffer* buffer)
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{
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@@ -163,7 +163,7 @@ NzVertexBuffer* NzSkinningManager::GetBuffer(const NzSkeletalMesh* mesh, const N
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if (it == s_cache.end())
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{
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it = s_cache.insert(std::make_pair(skeleton, SkeletonMap::mapped_type())).first;
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skeleton->AddResourceListener(&listener, ResourceType_Skeleton);
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skeleton->AddObjectListener(&listener, ObjectType_Skeleton);
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}
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NzVertexBuffer* buffer;
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@@ -179,7 +179,7 @@ NzVertexBuffer* NzSkinningManager::GetBuffer(const NzSkeletalMesh* mesh, const N
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BufferData data({vertexBuffer.get(), true});
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meshMap.insert(std::make_pair(mesh, data));
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mesh->AddResourceListener(&listener, ResourceType_SkeletalMesh);
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mesh->AddObjectListener(&listener, ObjectType_SkeletalMesh);
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s_skinningQueue.push_back(SkinningData{mesh, skeleton, vertexBuffer.get()});
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@@ -223,10 +223,10 @@ void NzSkinningManager::Uninitialize()
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{
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for (auto& pair : s_cache)
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{
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pair.first->RemoveResourceListener(&listener);
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pair.first->RemoveObjectListener(&listener);
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MeshMap& meshMap = pair.second;
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for (auto& pair2 : meshMap)
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pair2.first->RemoveResourceListener(&listener);
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pair2.first->RemoveObjectListener(&listener);
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}
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s_cache.clear();
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s_skinningQueue.clear();
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