Separated reference counting from Resources

Former-commit-id: 7380818cfee9e249c11fd15da9ff7883a6e76565
This commit is contained in:
Lynix
2014-07-15 00:59:02 +02:00
parent 0af8bc4829
commit 9e04e8a0e4
51 changed files with 566 additions and 508 deletions

View File

@@ -13,11 +13,11 @@
namespace
{
enum ResourceType
enum ObjectType
{
ResourceType_IndexBuffer,
ResourceType_Material,
ResourceType_VertexBuffer
ObjectType_IndexBuffer,
ObjectType_Material,
ObjectType_VertexBuffer
};
}
@@ -74,7 +74,7 @@ void NzDeferredRenderQueue::AddMesh(const NzMaterial* material, const NzMeshData
if (it == opaqueModels.end())
{
it = opaqueModels.insert(std::make_pair(material, ModelBatches::mapped_type())).first;
material->AddResourceListener(this, ResourceType_Material);
material->AddObjectListener(this, ObjectType_Material);
}
bool& used = std::get<0>(it->second);
@@ -89,9 +89,9 @@ void NzDeferredRenderQueue::AddMesh(const NzMaterial* material, const NzMeshData
it2 = meshMap.insert(std::make_pair(meshData, MeshInstanceContainer::mapped_type())).first;
if (meshData.indexBuffer)
meshData.indexBuffer->AddResourceListener(this, ResourceType_IndexBuffer);
meshData.indexBuffer->AddObjectListener(this, ObjectType_IndexBuffer);
meshData.vertexBuffer->AddResourceListener(this, ResourceType_VertexBuffer);
meshData.vertexBuffer->AddObjectListener(this, ObjectType_VertexBuffer);
}
std::vector<NzMatrix4f>& instances = it2->second;
@@ -139,7 +139,7 @@ void NzDeferredRenderQueue::Clear(bool fully)
for (auto& matIt : opaqueModels)
{
const NzMaterial* material = matIt.first;
material->RemoveResourceListener(this);
material->RemoveObjectListener(this);
MeshInstanceContainer& instances = std::get<2>(matIt.second);
for (auto& instanceIt : instances)
@@ -147,9 +147,9 @@ void NzDeferredRenderQueue::Clear(bool fully)
const NzMeshData& renderData = instanceIt.first;
if (renderData.indexBuffer)
renderData.indexBuffer->RemoveResourceListener(this);
renderData.indexBuffer->RemoveObjectListener(this);
renderData.vertexBuffer->RemoveResourceListener(this);
renderData.vertexBuffer->RemoveObjectListener(this);
}
}
@@ -160,11 +160,11 @@ void NzDeferredRenderQueue::Clear(bool fully)
m_forwardQueue->Clear(fully);
}
bool NzDeferredRenderQueue::OnResourceDestroy(const NzResource* resource, int index)
bool NzDeferredRenderQueue::OnObjectDestroy(const NzRefCounted* object, int index)
{
switch (index)
{
case ResourceType_IndexBuffer:
case ObjectType_IndexBuffer:
{
for (auto& modelPair : opaqueModels)
{
@@ -172,7 +172,7 @@ bool NzDeferredRenderQueue::OnResourceDestroy(const NzResource* resource, int in
for (auto it = meshes.begin(); it != meshes.end();)
{
const NzMeshData& renderData = it->first;
if (renderData.indexBuffer == resource)
if (renderData.indexBuffer == object)
it = meshes.erase(it);
else
++it;
@@ -181,11 +181,11 @@ bool NzDeferredRenderQueue::OnResourceDestroy(const NzResource* resource, int in
break;
}
case ResourceType_Material:
opaqueModels.erase(static_cast<const NzMaterial*>(resource));
case ObjectType_Material:
opaqueModels.erase(static_cast<const NzMaterial*>(object));
break;
case ResourceType_VertexBuffer:
case ObjectType_VertexBuffer:
{
for (auto& modelPair : opaqueModels)
{
@@ -193,7 +193,7 @@ bool NzDeferredRenderQueue::OnResourceDestroy(const NzResource* resource, int in
for (auto it = meshes.begin(); it != meshes.end();)
{
const NzMeshData& renderData = it->first;
if (renderData.vertexBuffer == resource)
if (renderData.vertexBuffer == object)
it = meshes.erase(it);
else
++it;
@@ -206,14 +206,14 @@ bool NzDeferredRenderQueue::OnResourceDestroy(const NzResource* resource, int in
return false; // Nous ne voulons plus recevoir d'évènement de cette ressource
}
void NzDeferredRenderQueue::OnResourceReleased(const NzResource* resource, int index)
void NzDeferredRenderQueue::OnObjectReleased(const NzRefCounted* object, int index)
{
// La ressource vient d'être libérée, nous ne pouvons donc plus utiliser la méthode traditionnelle de recherche
// des pointeurs stockés (À cause de la fonction de triage utilisant des spécificités des ressources)
switch (index)
{
case ResourceType_IndexBuffer:
case ObjectType_IndexBuffer:
{
for (auto& modelPair : opaqueModels)
{
@@ -221,7 +221,7 @@ void NzDeferredRenderQueue::OnResourceReleased(const NzResource* resource, int i
for (auto it = meshes.begin(); it != meshes.end();)
{
const NzMeshData& renderData = it->first;
if (renderData.indexBuffer == resource)
if (renderData.indexBuffer == object)
it = meshes.erase(it);
else
++it;
@@ -230,11 +230,11 @@ void NzDeferredRenderQueue::OnResourceReleased(const NzResource* resource, int i
break;
}
case ResourceType_Material:
case ObjectType_Material:
{
for (auto it = opaqueModels.begin(); it != opaqueModels.end(); ++it)
{
if (it->first == resource)
if (it->first == object)
{
opaqueModels.erase(it);
break;
@@ -243,7 +243,7 @@ void NzDeferredRenderQueue::OnResourceReleased(const NzResource* resource, int i
break;
}
case ResourceType_VertexBuffer:
case ObjectType_VertexBuffer:
{
for (auto& modelPair : opaqueModels)
{
@@ -251,7 +251,7 @@ void NzDeferredRenderQueue::OnResourceReleased(const NzResource* resource, int i
for (auto it = meshes.begin(); it != meshes.end();)
{
const NzMeshData& renderData = it->first;
if (renderData.vertexBuffer == resource)
if (renderData.vertexBuffer == object)
it = meshes.erase(it);
else
++it;

View File

@@ -89,7 +89,7 @@ void NzForwardRenderQueue::AddMesh(const NzMaterial* material, const NzMeshData&
if (it == opaqueModels.end())
{
it = opaqueModels.insert(std::make_pair(material, ModelBatches::mapped_type())).first;
material->AddResourceListener(this, ResourceType_Material);
material->AddObjectListener(this, ResourceType_Material);
}
bool& used = std::get<0>(it->second);
@@ -107,9 +107,9 @@ void NzForwardRenderQueue::AddMesh(const NzMaterial* material, const NzMeshData&
squaredBoundingSphere.Set(meshAABB.GetSquaredBoundingSphere());
if (meshData.indexBuffer)
meshData.indexBuffer->AddResourceListener(this, ResourceType_IndexBuffer);
meshData.indexBuffer->AddObjectListener(this, ResourceType_IndexBuffer);
meshData.vertexBuffer->AddResourceListener(this, ResourceType_VertexBuffer);
meshData.vertexBuffer->AddObjectListener(this, ResourceType_VertexBuffer);
}
std::vector<NzMatrix4f>& instances = it2->second.second;
@@ -153,7 +153,7 @@ void NzForwardRenderQueue::Clear(bool fully)
for (auto& matIt : opaqueModels)
{
const NzMaterial* material = matIt.first;
material->RemoveResourceListener(this);
material->RemoveObjectListener(this);
MeshInstanceContainer& instances = std::get<2>(matIt.second);
for (auto& instanceIt : instances)
@@ -161,9 +161,9 @@ void NzForwardRenderQueue::Clear(bool fully)
const NzMeshData& renderData = instanceIt.first;
if (renderData.indexBuffer)
renderData.indexBuffer->RemoveResourceListener(this);
renderData.indexBuffer->RemoveObjectListener(this);
renderData.vertexBuffer->RemoveResourceListener(this);
renderData.vertexBuffer->RemoveObjectListener(this);
}
}
opaqueModels.clear();
@@ -188,7 +188,7 @@ void NzForwardRenderQueue::Sort(const NzAbstractViewer* viewer)
});
}
bool NzForwardRenderQueue::OnResourceDestroy(const NzResource* resource, int index)
bool NzForwardRenderQueue::OnObjectDestroy(const NzRefCounted* object, int index)
{
switch (index)
{
@@ -200,7 +200,7 @@ bool NzForwardRenderQueue::OnResourceDestroy(const NzResource* resource, int ind
for (auto it = meshes.begin(); it != meshes.end();)
{
const NzMeshData& renderData = it->first;
if (renderData.indexBuffer == resource)
if (renderData.indexBuffer == object)
it = meshes.erase(it);
else
++it;
@@ -210,7 +210,7 @@ bool NzForwardRenderQueue::OnResourceDestroy(const NzResource* resource, int ind
}
case ResourceType_Material:
opaqueModels.erase(static_cast<const NzMaterial*>(resource));
opaqueModels.erase(static_cast<const NzMaterial*>(object));
break;
case ResourceType_VertexBuffer:
@@ -221,7 +221,7 @@ bool NzForwardRenderQueue::OnResourceDestroy(const NzResource* resource, int ind
for (auto it = meshes.begin(); it != meshes.end();)
{
const NzMeshData& renderData = it->first;
if (renderData.vertexBuffer == resource)
if (renderData.vertexBuffer == object)
it = meshes.erase(it);
else
++it;
@@ -234,7 +234,7 @@ bool NzForwardRenderQueue::OnResourceDestroy(const NzResource* resource, int ind
return false; // Nous ne voulons plus recevoir d'évènement de cette ressource
}
void NzForwardRenderQueue::OnResourceReleased(const NzResource* resource, int index)
void NzForwardRenderQueue::OnObjectReleased(const NzRefCounted* object, int index)
{
// La ressource vient d'être libérée, nous ne pouvons donc plus utiliser la méthode traditionnelle de recherche
// des pointeurs stockés (À cause de la fonction de triage utilisant des spécificités des ressources)
@@ -249,7 +249,7 @@ void NzForwardRenderQueue::OnResourceReleased(const NzResource* resource, int in
for (auto it = meshes.begin(); it != meshes.end();)
{
const NzMeshData& renderData = it->first;
if (renderData.indexBuffer == resource)
if (renderData.indexBuffer == object)
it = meshes.erase(it);
else
++it;
@@ -262,7 +262,7 @@ void NzForwardRenderQueue::OnResourceReleased(const NzResource* resource, int in
{
for (auto it = opaqueModels.begin(); it != opaqueModels.end(); ++it)
{
if (it->first == resource)
if (it->first == object)
{
opaqueModels.erase(it);
break;
@@ -279,7 +279,7 @@ void NzForwardRenderQueue::OnResourceReleased(const NzResource* resource, int in
for (auto it = meshes.begin(); it != meshes.end();)
{
const NzMeshData& renderData = it->first;
if (renderData.vertexBuffer == resource)
if (renderData.vertexBuffer == object)
it = meshes.erase(it);
else
++it;

View File

@@ -29,6 +29,7 @@ NzMaterial::NzMaterial()
}
NzMaterial::NzMaterial(const NzMaterial& material) :
NzRefCounted(),
NzResource()
{
Copy(material);

View File

@@ -4,7 +4,7 @@
#include <Nazara/Graphics/SkinningManager.hpp>
#include <Nazara/Core/ErrorFlags.hpp>
#include <Nazara/Core/ResourceListener.hpp>
#include <Nazara/Core/ObjectListener.hpp>
#include <Nazara/Core/TaskScheduler.hpp>
#include <Nazara/Utility/Algorithm.hpp>
#include <Nazara/Utility/SkeletalMesh.hpp>
@@ -16,10 +16,10 @@
namespace
{
enum ResourceType
enum ObjectType
{
ResourceType_SkeletalMesh,
ResourceType_Skeleton,
ObjectType_SkeletalMesh,
ObjectType_Skeleton,
};
struct BufferData
@@ -40,38 +40,38 @@ namespace
SkeletonMap s_cache;
std::vector<SkinningData> s_skinningQueue;
class ResourceListener : public NzResourceListener
class ObjectListener : public NzObjectListener
{
public:
bool OnResourceDestroy(const NzResource* resource, int index)
bool OnObjectDestroy(const NzRefCounted* object, int index) override
{
switch (index)
{
case ResourceType_SkeletalMesh:
case ObjectType_SkeletalMesh:
{
for (auto& pair : s_cache)
{
MeshMap& meshMap = pair.second;
meshMap.erase(static_cast<const NzSkeletalMesh*>(resource));
meshMap.erase(static_cast<const NzSkeletalMesh*>(object));
}
break;
}
case ResourceType_Skeleton:
s_cache.erase(static_cast<const NzSkeleton*>(resource));
case ObjectType_Skeleton:
s_cache.erase(static_cast<const NzSkeleton*>(object));
break;
}
return false;
}
bool OnResourceModified(const NzResource* resource, int index, unsigned int code)
bool OnObjectModified(const NzRefCounted* object, int index, unsigned int code) override
{
NazaraUnused(code);
switch (index)
{
case ResourceType_SkeletalMesh:
case ObjectType_SkeletalMesh:
{
for (auto& pair : s_cache)
{
@@ -82,9 +82,9 @@ namespace
break;
}
case ResourceType_Skeleton:
case ObjectType_Skeleton:
{
for (auto& pair : s_cache.at(static_cast<const NzSkeleton*>(resource)))
for (auto& pair : s_cache.at(static_cast<const NzSkeleton*>(object)))
pair.second.updated = false;
break;
}
@@ -93,13 +93,13 @@ namespace
return true;
}
void OnResourceReleased(const NzResource* resource, int index)
void OnObjectReleased(const NzRefCounted* resource, int index) override
{
OnResourceDestroy(resource, index);
OnObjectDestroy(resource, index);
}
};
ResourceListener listener;
ObjectListener listener;
void Skin_MonoCPU(const NzSkeletalMesh* mesh, const NzSkeleton* skeleton, NzVertexBuffer* buffer)
{
@@ -163,7 +163,7 @@ NzVertexBuffer* NzSkinningManager::GetBuffer(const NzSkeletalMesh* mesh, const N
if (it == s_cache.end())
{
it = s_cache.insert(std::make_pair(skeleton, SkeletonMap::mapped_type())).first;
skeleton->AddResourceListener(&listener, ResourceType_Skeleton);
skeleton->AddObjectListener(&listener, ObjectType_Skeleton);
}
NzVertexBuffer* buffer;
@@ -179,7 +179,7 @@ NzVertexBuffer* NzSkinningManager::GetBuffer(const NzSkeletalMesh* mesh, const N
BufferData data({vertexBuffer.get(), true});
meshMap.insert(std::make_pair(mesh, data));
mesh->AddResourceListener(&listener, ResourceType_SkeletalMesh);
mesh->AddObjectListener(&listener, ObjectType_SkeletalMesh);
s_skinningQueue.push_back(SkinningData{mesh, skeleton, vertexBuffer.get()});
@@ -223,10 +223,10 @@ void NzSkinningManager::Uninitialize()
{
for (auto& pair : s_cache)
{
pair.first->RemoveResourceListener(&listener);
pair.first->RemoveObjectListener(&listener);
MeshMap& meshMap = pair.second;
for (auto& pair2 : meshMap)
pair2.first->RemoveResourceListener(&listener);
pair2.first->RemoveObjectListener(&listener);
}
s_cache.clear();
s_skinningQueue.clear();