Separated reference counting from Resources

Former-commit-id: 7380818cfee9e249c11fd15da9ff7883a6e76565
This commit is contained in:
Lynix
2014-07-15 00:59:02 +02:00
parent 0af8bc4829
commit 9e04e8a0e4
51 changed files with 566 additions and 508 deletions

View File

@@ -13,11 +13,11 @@
namespace
{
enum ResourceType
enum ObjectType
{
ResourceType_IndexBuffer,
ResourceType_Material,
ResourceType_VertexBuffer
ObjectType_IndexBuffer,
ObjectType_Material,
ObjectType_VertexBuffer
};
}
@@ -74,7 +74,7 @@ void NzDeferredRenderQueue::AddMesh(const NzMaterial* material, const NzMeshData
if (it == opaqueModels.end())
{
it = opaqueModels.insert(std::make_pair(material, ModelBatches::mapped_type())).first;
material->AddResourceListener(this, ResourceType_Material);
material->AddObjectListener(this, ObjectType_Material);
}
bool& used = std::get<0>(it->second);
@@ -89,9 +89,9 @@ void NzDeferredRenderQueue::AddMesh(const NzMaterial* material, const NzMeshData
it2 = meshMap.insert(std::make_pair(meshData, MeshInstanceContainer::mapped_type())).first;
if (meshData.indexBuffer)
meshData.indexBuffer->AddResourceListener(this, ResourceType_IndexBuffer);
meshData.indexBuffer->AddObjectListener(this, ObjectType_IndexBuffer);
meshData.vertexBuffer->AddResourceListener(this, ResourceType_VertexBuffer);
meshData.vertexBuffer->AddObjectListener(this, ObjectType_VertexBuffer);
}
std::vector<NzMatrix4f>& instances = it2->second;
@@ -139,7 +139,7 @@ void NzDeferredRenderQueue::Clear(bool fully)
for (auto& matIt : opaqueModels)
{
const NzMaterial* material = matIt.first;
material->RemoveResourceListener(this);
material->RemoveObjectListener(this);
MeshInstanceContainer& instances = std::get<2>(matIt.second);
for (auto& instanceIt : instances)
@@ -147,9 +147,9 @@ void NzDeferredRenderQueue::Clear(bool fully)
const NzMeshData& renderData = instanceIt.first;
if (renderData.indexBuffer)
renderData.indexBuffer->RemoveResourceListener(this);
renderData.indexBuffer->RemoveObjectListener(this);
renderData.vertexBuffer->RemoveResourceListener(this);
renderData.vertexBuffer->RemoveObjectListener(this);
}
}
@@ -160,11 +160,11 @@ void NzDeferredRenderQueue::Clear(bool fully)
m_forwardQueue->Clear(fully);
}
bool NzDeferredRenderQueue::OnResourceDestroy(const NzResource* resource, int index)
bool NzDeferredRenderQueue::OnObjectDestroy(const NzRefCounted* object, int index)
{
switch (index)
{
case ResourceType_IndexBuffer:
case ObjectType_IndexBuffer:
{
for (auto& modelPair : opaqueModels)
{
@@ -172,7 +172,7 @@ bool NzDeferredRenderQueue::OnResourceDestroy(const NzResource* resource, int in
for (auto it = meshes.begin(); it != meshes.end();)
{
const NzMeshData& renderData = it->first;
if (renderData.indexBuffer == resource)
if (renderData.indexBuffer == object)
it = meshes.erase(it);
else
++it;
@@ -181,11 +181,11 @@ bool NzDeferredRenderQueue::OnResourceDestroy(const NzResource* resource, int in
break;
}
case ResourceType_Material:
opaqueModels.erase(static_cast<const NzMaterial*>(resource));
case ObjectType_Material:
opaqueModels.erase(static_cast<const NzMaterial*>(object));
break;
case ResourceType_VertexBuffer:
case ObjectType_VertexBuffer:
{
for (auto& modelPair : opaqueModels)
{
@@ -193,7 +193,7 @@ bool NzDeferredRenderQueue::OnResourceDestroy(const NzResource* resource, int in
for (auto it = meshes.begin(); it != meshes.end();)
{
const NzMeshData& renderData = it->first;
if (renderData.vertexBuffer == resource)
if (renderData.vertexBuffer == object)
it = meshes.erase(it);
else
++it;
@@ -206,14 +206,14 @@ bool NzDeferredRenderQueue::OnResourceDestroy(const NzResource* resource, int in
return false; // Nous ne voulons plus recevoir d'évènement de cette ressource
}
void NzDeferredRenderQueue::OnResourceReleased(const NzResource* resource, int index)
void NzDeferredRenderQueue::OnObjectReleased(const NzRefCounted* object, int index)
{
// La ressource vient d'être libérée, nous ne pouvons donc plus utiliser la méthode traditionnelle de recherche
// des pointeurs stockés (À cause de la fonction de triage utilisant des spécificités des ressources)
switch (index)
{
case ResourceType_IndexBuffer:
case ObjectType_IndexBuffer:
{
for (auto& modelPair : opaqueModels)
{
@@ -221,7 +221,7 @@ void NzDeferredRenderQueue::OnResourceReleased(const NzResource* resource, int i
for (auto it = meshes.begin(); it != meshes.end();)
{
const NzMeshData& renderData = it->first;
if (renderData.indexBuffer == resource)
if (renderData.indexBuffer == object)
it = meshes.erase(it);
else
++it;
@@ -230,11 +230,11 @@ void NzDeferredRenderQueue::OnResourceReleased(const NzResource* resource, int i
break;
}
case ResourceType_Material:
case ObjectType_Material:
{
for (auto it = opaqueModels.begin(); it != opaqueModels.end(); ++it)
{
if (it->first == resource)
if (it->first == object)
{
opaqueModels.erase(it);
break;
@@ -243,7 +243,7 @@ void NzDeferredRenderQueue::OnResourceReleased(const NzResource* resource, int i
break;
}
case ResourceType_VertexBuffer:
case ObjectType_VertexBuffer:
{
for (auto& modelPair : opaqueModels)
{
@@ -251,7 +251,7 @@ void NzDeferredRenderQueue::OnResourceReleased(const NzResource* resource, int i
for (auto it = meshes.begin(); it != meshes.end();)
{
const NzMeshData& renderData = it->first;
if (renderData.vertexBuffer == resource)
if (renderData.vertexBuffer == object)
it = meshes.erase(it);
else
++it;