Separated reference counting from Resources

Former-commit-id: 7380818cfee9e249c11fd15da9ff7883a6e76565
This commit is contained in:
Lynix
2014-07-15 00:59:02 +02:00
parent 0af8bc4829
commit 9e04e8a0e4
51 changed files with 566 additions and 508 deletions

View File

@@ -89,7 +89,7 @@ void NzForwardRenderQueue::AddMesh(const NzMaterial* material, const NzMeshData&
if (it == opaqueModels.end())
{
it = opaqueModels.insert(std::make_pair(material, ModelBatches::mapped_type())).first;
material->AddResourceListener(this, ResourceType_Material);
material->AddObjectListener(this, ResourceType_Material);
}
bool& used = std::get<0>(it->second);
@@ -107,9 +107,9 @@ void NzForwardRenderQueue::AddMesh(const NzMaterial* material, const NzMeshData&
squaredBoundingSphere.Set(meshAABB.GetSquaredBoundingSphere());
if (meshData.indexBuffer)
meshData.indexBuffer->AddResourceListener(this, ResourceType_IndexBuffer);
meshData.indexBuffer->AddObjectListener(this, ResourceType_IndexBuffer);
meshData.vertexBuffer->AddResourceListener(this, ResourceType_VertexBuffer);
meshData.vertexBuffer->AddObjectListener(this, ResourceType_VertexBuffer);
}
std::vector<NzMatrix4f>& instances = it2->second.second;
@@ -153,7 +153,7 @@ void NzForwardRenderQueue::Clear(bool fully)
for (auto& matIt : opaqueModels)
{
const NzMaterial* material = matIt.first;
material->RemoveResourceListener(this);
material->RemoveObjectListener(this);
MeshInstanceContainer& instances = std::get<2>(matIt.second);
for (auto& instanceIt : instances)
@@ -161,9 +161,9 @@ void NzForwardRenderQueue::Clear(bool fully)
const NzMeshData& renderData = instanceIt.first;
if (renderData.indexBuffer)
renderData.indexBuffer->RemoveResourceListener(this);
renderData.indexBuffer->RemoveObjectListener(this);
renderData.vertexBuffer->RemoveResourceListener(this);
renderData.vertexBuffer->RemoveObjectListener(this);
}
}
opaqueModels.clear();
@@ -188,7 +188,7 @@ void NzForwardRenderQueue::Sort(const NzAbstractViewer* viewer)
});
}
bool NzForwardRenderQueue::OnResourceDestroy(const NzResource* resource, int index)
bool NzForwardRenderQueue::OnObjectDestroy(const NzRefCounted* object, int index)
{
switch (index)
{
@@ -200,7 +200,7 @@ bool NzForwardRenderQueue::OnResourceDestroy(const NzResource* resource, int ind
for (auto it = meshes.begin(); it != meshes.end();)
{
const NzMeshData& renderData = it->first;
if (renderData.indexBuffer == resource)
if (renderData.indexBuffer == object)
it = meshes.erase(it);
else
++it;
@@ -210,7 +210,7 @@ bool NzForwardRenderQueue::OnResourceDestroy(const NzResource* resource, int ind
}
case ResourceType_Material:
opaqueModels.erase(static_cast<const NzMaterial*>(resource));
opaqueModels.erase(static_cast<const NzMaterial*>(object));
break;
case ResourceType_VertexBuffer:
@@ -221,7 +221,7 @@ bool NzForwardRenderQueue::OnResourceDestroy(const NzResource* resource, int ind
for (auto it = meshes.begin(); it != meshes.end();)
{
const NzMeshData& renderData = it->first;
if (renderData.vertexBuffer == resource)
if (renderData.vertexBuffer == object)
it = meshes.erase(it);
else
++it;
@@ -234,7 +234,7 @@ bool NzForwardRenderQueue::OnResourceDestroy(const NzResource* resource, int ind
return false; // Nous ne voulons plus recevoir d'évènement de cette ressource
}
void NzForwardRenderQueue::OnResourceReleased(const NzResource* resource, int index)
void NzForwardRenderQueue::OnObjectReleased(const NzRefCounted* object, int index)
{
// La ressource vient d'être libérée, nous ne pouvons donc plus utiliser la méthode traditionnelle de recherche
// des pointeurs stockés (À cause de la fonction de triage utilisant des spécificités des ressources)
@@ -249,7 +249,7 @@ void NzForwardRenderQueue::OnResourceReleased(const NzResource* resource, int in
for (auto it = meshes.begin(); it != meshes.end();)
{
const NzMeshData& renderData = it->first;
if (renderData.indexBuffer == resource)
if (renderData.indexBuffer == object)
it = meshes.erase(it);
else
++it;
@@ -262,7 +262,7 @@ void NzForwardRenderQueue::OnResourceReleased(const NzResource* resource, int in
{
for (auto it = opaqueModels.begin(); it != opaqueModels.end(); ++it)
{
if (it->first == resource)
if (it->first == object)
{
opaqueModels.erase(it);
break;
@@ -279,7 +279,7 @@ void NzForwardRenderQueue::OnResourceReleased(const NzResource* resource, int in
for (auto it = meshes.begin(); it != meshes.end();)
{
const NzMeshData& renderData = it->first;
if (renderData.vertexBuffer == resource)
if (renderData.vertexBuffer == object)
it = meshes.erase(it);
else
++it;