Separated reference counting from Resources
Former-commit-id: 7380818cfee9e249c11fd15da9ff7883a6e76565
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@@ -89,7 +89,7 @@ void NzForwardRenderQueue::AddMesh(const NzMaterial* material, const NzMeshData&
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if (it == opaqueModels.end())
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{
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it = opaqueModels.insert(std::make_pair(material, ModelBatches::mapped_type())).first;
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material->AddResourceListener(this, ResourceType_Material);
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material->AddObjectListener(this, ResourceType_Material);
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}
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bool& used = std::get<0>(it->second);
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@@ -107,9 +107,9 @@ void NzForwardRenderQueue::AddMesh(const NzMaterial* material, const NzMeshData&
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squaredBoundingSphere.Set(meshAABB.GetSquaredBoundingSphere());
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if (meshData.indexBuffer)
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meshData.indexBuffer->AddResourceListener(this, ResourceType_IndexBuffer);
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meshData.indexBuffer->AddObjectListener(this, ResourceType_IndexBuffer);
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meshData.vertexBuffer->AddResourceListener(this, ResourceType_VertexBuffer);
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meshData.vertexBuffer->AddObjectListener(this, ResourceType_VertexBuffer);
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}
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std::vector<NzMatrix4f>& instances = it2->second.second;
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@@ -153,7 +153,7 @@ void NzForwardRenderQueue::Clear(bool fully)
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for (auto& matIt : opaqueModels)
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{
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const NzMaterial* material = matIt.first;
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material->RemoveResourceListener(this);
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material->RemoveObjectListener(this);
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MeshInstanceContainer& instances = std::get<2>(matIt.second);
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for (auto& instanceIt : instances)
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@@ -161,9 +161,9 @@ void NzForwardRenderQueue::Clear(bool fully)
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const NzMeshData& renderData = instanceIt.first;
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if (renderData.indexBuffer)
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renderData.indexBuffer->RemoveResourceListener(this);
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renderData.indexBuffer->RemoveObjectListener(this);
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renderData.vertexBuffer->RemoveResourceListener(this);
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renderData.vertexBuffer->RemoveObjectListener(this);
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}
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}
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opaqueModels.clear();
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@@ -188,7 +188,7 @@ void NzForwardRenderQueue::Sort(const NzAbstractViewer* viewer)
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});
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}
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bool NzForwardRenderQueue::OnResourceDestroy(const NzResource* resource, int index)
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bool NzForwardRenderQueue::OnObjectDestroy(const NzRefCounted* object, int index)
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{
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switch (index)
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{
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@@ -200,7 +200,7 @@ bool NzForwardRenderQueue::OnResourceDestroy(const NzResource* resource, int ind
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for (auto it = meshes.begin(); it != meshes.end();)
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{
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const NzMeshData& renderData = it->first;
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if (renderData.indexBuffer == resource)
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if (renderData.indexBuffer == object)
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it = meshes.erase(it);
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else
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++it;
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@@ -210,7 +210,7 @@ bool NzForwardRenderQueue::OnResourceDestroy(const NzResource* resource, int ind
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}
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case ResourceType_Material:
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opaqueModels.erase(static_cast<const NzMaterial*>(resource));
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opaqueModels.erase(static_cast<const NzMaterial*>(object));
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break;
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case ResourceType_VertexBuffer:
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@@ -221,7 +221,7 @@ bool NzForwardRenderQueue::OnResourceDestroy(const NzResource* resource, int ind
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for (auto it = meshes.begin(); it != meshes.end();)
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{
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const NzMeshData& renderData = it->first;
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if (renderData.vertexBuffer == resource)
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if (renderData.vertexBuffer == object)
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it = meshes.erase(it);
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else
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++it;
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@@ -234,7 +234,7 @@ bool NzForwardRenderQueue::OnResourceDestroy(const NzResource* resource, int ind
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return false; // Nous ne voulons plus recevoir d'évènement de cette ressource
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}
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void NzForwardRenderQueue::OnResourceReleased(const NzResource* resource, int index)
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void NzForwardRenderQueue::OnObjectReleased(const NzRefCounted* object, int index)
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{
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// La ressource vient d'être libérée, nous ne pouvons donc plus utiliser la méthode traditionnelle de recherche
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// des pointeurs stockés (À cause de la fonction de triage utilisant des spécificités des ressources)
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@@ -249,7 +249,7 @@ void NzForwardRenderQueue::OnResourceReleased(const NzResource* resource, int in
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for (auto it = meshes.begin(); it != meshes.end();)
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{
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const NzMeshData& renderData = it->first;
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if (renderData.indexBuffer == resource)
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if (renderData.indexBuffer == object)
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it = meshes.erase(it);
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else
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++it;
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@@ -262,7 +262,7 @@ void NzForwardRenderQueue::OnResourceReleased(const NzResource* resource, int in
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{
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for (auto it = opaqueModels.begin(); it != opaqueModels.end(); ++it)
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{
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if (it->first == resource)
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if (it->first == object)
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{
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opaqueModels.erase(it);
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break;
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@@ -279,7 +279,7 @@ void NzForwardRenderQueue::OnResourceReleased(const NzResource* resource, int in
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for (auto it = meshes.begin(); it != meshes.end();)
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{
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const NzMeshData& renderData = it->first;
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if (renderData.vertexBuffer == resource)
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if (renderData.vertexBuffer == object)
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it = meshes.erase(it);
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else
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++it;
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