Separated reference counting from Resources
Former-commit-id: 7380818cfee9e249c11fd15da9ff7883a6e76565
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@@ -150,7 +150,7 @@ bool NzRenderTexture::AttachBuffer(nzAttachmentPoint attachmentPoint, nzUInt8 in
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attachment.height = buffer->GetHeight();
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attachment.width = buffer->GetWidth();
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buffer->AddResourceListener(this, attachIndex);
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buffer->AddObjectListener(this, attachIndex);
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m_impl->checked = false;
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@@ -294,7 +294,7 @@ bool NzRenderTexture::AttachTexture(nzAttachmentPoint attachmentPoint, nzUInt8 i
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attachment.texture = texture;
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attachment.width = texture->GetWidth();
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texture->AddResourceListener(this, attachIndex);
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texture->AddObjectListener(this, attachIndex);
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m_impl->checked = false;
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@@ -339,7 +339,7 @@ bool NzRenderTexture::Create(bool lock)
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m_impl = impl.release();
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m_impl->context = NzContext::GetCurrent();
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m_impl->context->AddResourceListener(this);
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m_impl->context->AddObjectListener(this);
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if (lock)
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{
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@@ -371,16 +371,16 @@ void NzRenderTexture::Destroy()
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if (IsActive())
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NzRenderer::SetTarget(nullptr);
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m_impl->context->RemoveResourceListener(this);
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m_impl->context->RemoveObjectListener(this);
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for (const Attachment& attachment : m_impl->attachments)
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{
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if (attachment.isUsed)
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{
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if (attachment.isBuffer)
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attachment.buffer->RemoveResourceListener(this);
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attachment.buffer->RemoveObjectListener(this);
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else
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attachment.texture->RemoveResourceListener(this);
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attachment.texture->RemoveObjectListener(this);
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}
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}
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@@ -429,7 +429,7 @@ void NzRenderTexture::Detach(nzAttachmentPoint attachmentPoint, nzUInt8 index)
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{
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glFramebufferRenderbuffer(GL_DRAW_FRAMEBUFFER, NzOpenGL::Attachment[attachmentPoint]+index, GL_RENDERBUFFER, 0);
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attachement.buffer->RemoveResourceListener(this);
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attachement.buffer->RemoveObjectListener(this);
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attachement.buffer = nullptr;
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}
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else
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@@ -439,7 +439,7 @@ void NzRenderTexture::Detach(nzAttachmentPoint attachmentPoint, nzUInt8 index)
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else
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glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, NzOpenGL::Attachment[attachmentPoint]+index, 0, 0, 0);
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attachement.texture->RemoveResourceListener(this);
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attachement.texture->RemoveObjectListener(this);
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attachement.texture = nullptr;
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}
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@@ -877,10 +877,10 @@ void NzRenderTexture::EnsureTargetUpdated() const
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}
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}
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bool NzRenderTexture::OnResourceDestroy(const NzResource* resource, int index)
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bool NzRenderTexture::OnObjectDestroy(const NzRefCounted* object, int index)
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{
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if (resource == m_impl->context)
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// Notre contexte va être détruit, libérons la RenderTexture pour éviter un leak
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if (object == m_impl->context)
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// Notre contexte va être détruit, libérons la RenderTexture pour éviter un éventuel leak
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Destroy();
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else // Sinon, c'est une texture
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{
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