Graphics: Add RenderMask (WIP)
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@@ -22,6 +22,7 @@ namespace Nz
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AbstractViewer() = default;
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~AbstractViewer() = default;
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virtual UInt32 GetRenderMask() const = 0;
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virtual const RenderTarget& GetRenderTarget() = 0;
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virtual ViewerInstance& GetViewerInstance() = 0;
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virtual const ViewerInstance& GetViewerInstance() const = 0;
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@@ -29,6 +29,7 @@ namespace Nz
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inline float GetAspectRatio() const;
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inline DegreeAnglef GetFOV() const;
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UInt32 GetRenderMask() const override;
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const RenderTarget& GetRenderTarget() override;
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inline const Vector2f& GetSize() const;
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inline const Rectf& GetTargetRegion() const;
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@@ -40,6 +41,7 @@ namespace Nz
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inline void UpdateFOV(DegreeAnglef fov);
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inline void UpdateProjectionType(ProjectionType projectionType);
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inline void UpdateRenderMask(UInt32 renderMask);
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inline void UpdateSize(const Vector2f& size);
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void UpdateTarget(const RenderTarget* framebuffer);
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inline void UpdateTargetRegion(const Rectf& targetRegion);
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@@ -65,6 +67,7 @@ namespace Nz
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Recti m_viewport;
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Vector2f m_size;
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ViewerInstance m_viewerInstance;
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UInt32 m_renderMask;
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float m_aspectRatio;
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float m_zFar;
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float m_zNear;
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@@ -14,6 +14,7 @@ namespace Nz
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m_projectionType(projectionType),
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m_targetRegion(0.f, 0.f, 1.f, 1.f),
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m_viewport(0, 0, 0, 0),
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m_renderMask(0xFFFFFFFF),
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m_size(-1.f, -1.f),
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m_zFar(1000.f),
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m_zNear(1.f)
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@@ -27,6 +28,7 @@ namespace Nz
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m_projectionType(camera.m_projectionType),
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m_targetRegion(camera.m_targetRegion),
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m_viewport(camera.m_viewport),
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m_renderMask(camera.m_renderMask),
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m_size(camera.m_size),
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m_aspectRatio(camera.m_aspectRatio),
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m_zFar(camera.m_zFar),
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@@ -41,6 +43,7 @@ namespace Nz
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m_projectionType(camera.m_projectionType),
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m_targetRegion(camera.m_targetRegion),
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m_viewport(camera.m_viewport),
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m_renderMask(camera.m_renderMask),
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m_size(camera.m_size),
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m_aspectRatio(camera.m_aspectRatio),
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m_zFar(camera.m_zFar),
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@@ -137,6 +140,13 @@ namespace Nz
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UpdateProjectionMatrix();
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}
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inline void Camera::UpdateRenderMask(UInt32 renderMask)
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{
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m_renderMask = renderMask;
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// TODO: Signal RenderTechnique to regenerate commandbuffers
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}
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inline void Camera::UpdateTargetRegion(const Rectf& targetRegion)
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{
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m_targetRegion = targetRegion;
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@@ -19,25 +19,33 @@ namespace Nz
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class NAZARA_GRAPHICS_API GraphicsComponent
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{
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public:
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struct Renderable;
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GraphicsComponent();
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GraphicsComponent(const GraphicsComponent&) = default;
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GraphicsComponent(GraphicsComponent&&) = default;
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~GraphicsComponent() = default;
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inline void AttachRenderable(std::shared_ptr<InstancedRenderable> renderable);
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inline void AttachRenderable(std::shared_ptr<InstancedRenderable> renderable, UInt32 renderMask = 0xFFFFFFFF);
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inline void DetachRenderable(const std::shared_ptr<InstancedRenderable>& renderable);
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inline const std::vector<std::shared_ptr<InstancedRenderable>>& GetRenderables() const;
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inline const std::vector<Renderable>& GetRenderables() const;
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inline const WorldInstancePtr& GetWorldInstance() const;
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GraphicsComponent& operator=(const GraphicsComponent&) = default;
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GraphicsComponent& operator=(GraphicsComponent&&) = default;
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NazaraSignal(OnRenderableAttached, GraphicsComponent* /*graphicsComponent*/, const std::shared_ptr<InstancedRenderable>& /*renderable*/);
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NazaraSignal(OnRenderableDetach, GraphicsComponent* /*graphicsComponent*/, const std::shared_ptr<InstancedRenderable>& /*renderable*/);
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NazaraSignal(OnRenderableAttached, GraphicsComponent* /*graphicsComponent*/, const Renderable& /*renderable*/);
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NazaraSignal(OnRenderableDetach, GraphicsComponent* /*graphicsComponent*/, const Renderable& /*renderable*/);
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struct Renderable
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{
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std::shared_ptr<InstancedRenderable> renderable;
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UInt32 renderMask;
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};
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private:
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std::vector<std::shared_ptr<InstancedRenderable>> m_renderables;
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std::vector<Renderable> m_renderables;
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WorldInstancePtr m_worldInstance;
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};
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}
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@@ -12,25 +12,27 @@ namespace Nz
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m_worldInstance = std::make_shared<WorldInstance>(); //< FIXME: Use pools
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}
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inline void GraphicsComponent::AttachRenderable(std::shared_ptr<InstancedRenderable> renderable)
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inline void GraphicsComponent::AttachRenderable(std::shared_ptr<InstancedRenderable> renderable, UInt32 renderMask)
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{
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m_renderables.push_back(std::move(renderable));
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auto& entry = m_renderables.emplace_back();
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entry.renderable = std::move(renderable);
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entry.renderMask = renderMask;
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OnRenderableAttached(this, m_renderables.back());
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}
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inline void GraphicsComponent::DetachRenderable(const std::shared_ptr<InstancedRenderable>& renderable)
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{
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auto it = std::find(m_renderables.begin(), m_renderables.end(), renderable);
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auto it = std::find_if(m_renderables.begin(), m_renderables.end(), [&](const auto& renderableEntry) { return renderableEntry.renderable == renderable; });
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if (it != m_renderables.end())
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{
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OnRenderableDetach(this, renderable);
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OnRenderableDetach(this, *it);
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m_renderables.erase(it);
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}
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}
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inline const std::vector<std::shared_ptr<InstancedRenderable>>& GraphicsComponent::GetRenderables() const
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inline auto GraphicsComponent::GetRenderables() const -> const std::vector<Renderable>&
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{
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return m_renderables;
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}
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@@ -38,7 +38,7 @@ namespace Nz
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void InvalidateViewer(AbstractViewer* viewerInstance) override;
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void InvalidateWorldInstance(WorldInstance* worldInstance) override;
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void RegisterInstancedDrawable(WorldInstancePtr worldInstance, const InstancedRenderable* instancedRenderable) override;
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void RegisterInstancedDrawable(WorldInstancePtr worldInstance, const InstancedRenderable* instancedRenderable, UInt32 renderMask) override;
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void RegisterViewer(AbstractViewer* viewerInstance) override;
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void Render(RenderFrame& renderFrame) override;
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@@ -65,6 +65,8 @@ namespace Nz
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struct RenderableData
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{
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UInt32 renderMask = 0;
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NazaraSlot(InstancedRenderable, OnMaterialInvalidated, onMaterialInvalidated);
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};
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@@ -28,7 +28,7 @@ namespace Nz
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virtual void InvalidateViewer(AbstractViewer* viewerInstance) = 0;
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virtual void InvalidateWorldInstance(WorldInstance* worldInstance) = 0;
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virtual void RegisterInstancedDrawable(WorldInstancePtr worldInstance, const InstancedRenderable* instancedRenderable) = 0;
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virtual void RegisterInstancedDrawable(WorldInstancePtr worldInstance, const InstancedRenderable* instancedRenderable, UInt32 renderMask) = 0;
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virtual void RegisterViewer(AbstractViewer* viewerInstance) = 0;
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virtual void Render(RenderFrame& renderFrame) = 0;
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