Graphics: Add RenderMask (WIP)
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@@ -28,7 +28,7 @@ namespace Nz
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virtual void InvalidateViewer(AbstractViewer* viewerInstance) = 0;
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virtual void InvalidateWorldInstance(WorldInstance* worldInstance) = 0;
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virtual void RegisterInstancedDrawable(WorldInstancePtr worldInstance, const InstancedRenderable* instancedRenderable) = 0;
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virtual void RegisterInstancedDrawable(WorldInstancePtr worldInstance, const InstancedRenderable* instancedRenderable, UInt32 renderMask) = 0;
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virtual void RegisterViewer(AbstractViewer* viewerInstance) = 0;
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virtual void Render(RenderFrame& renderFrame) = 0;
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