Graphics: Add RenderMask (WIP)
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@@ -8,6 +8,11 @@
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namespace Nz
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{
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UInt32 Camera::GetRenderMask() const
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{
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return m_renderMask;
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}
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const RenderTarget& Camera::GetRenderTarget()
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{
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if (!m_renderTarget)
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@@ -46,7 +46,7 @@ namespace Nz
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m_invalidatedWorldInstances.insert(worldInstance);
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}
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void ForwardFramePipeline::RegisterInstancedDrawable(WorldInstancePtr worldInstance, const InstancedRenderable* instancedRenderable)
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void ForwardFramePipeline::RegisterInstancedDrawable(WorldInstancePtr worldInstance, const InstancedRenderable* instancedRenderable, UInt32 renderMask)
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{
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m_removedWorldInstances.erase(worldInstance);
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@@ -57,6 +57,8 @@ namespace Nz
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if (auto it = renderableMap.find(instancedRenderable); it == renderableMap.end())
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{
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auto& renderableData = renderableMap.emplace(instancedRenderable, RenderableData{}).first->second;
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renderableData.renderMask = renderMask;
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renderableData.onMaterialInvalidated.Connect(instancedRenderable->OnMaterialInvalidated, [this](InstancedRenderable* instancedRenderable, std::size_t materialIndex, const std::shared_ptr<Material>& newMaterial)
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{
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if (newMaterial)
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@@ -100,8 +102,11 @@ namespace Nz
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for (auto&& [viewer, viewerData] : m_viewers)
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{
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viewerData.rebuildDepthPrepass = true;
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viewerData.rebuildForwardPass = true;
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if (viewer->GetRenderMask() & renderMask)
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{
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viewerData.rebuildDepthPrepass = true;
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viewerData.rebuildForwardPass = true;
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}
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}
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}
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}
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@@ -178,6 +183,8 @@ namespace Nz
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{
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auto& viewerData = data;
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UInt32 renderMask = viewer->GetRenderMask();
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// Frustum culling
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const Matrix4f& viewProjMatrix = viewer->GetViewerInstance().GetViewProjMatrix();
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@@ -192,6 +199,9 @@ namespace Nz
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for (const auto& [renderable, renderableData] : renderables)
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{
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if (renderMask & renderableData.renderMask == 0)
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continue;
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// Get global AABB
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BoundingVolumef boundingVolume(renderable->GetAABB());
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boundingVolume.Update(worldInstance->GetWorldMatrix());
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@@ -61,8 +61,8 @@ namespace Nz
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NodeComponent& entityNode = registry.get<NodeComponent>(entity);
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const WorldInstancePtr& worldInstance = entityGfx.GetWorldInstance();
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for (const auto& renderable : entityGfx.GetRenderables())
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m_pipeline->RegisterInstancedDrawable(worldInstance, renderable.get());
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for (const auto& renderableEntry : entityGfx.GetRenderables())
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m_pipeline->RegisterInstancedDrawable(worldInstance, renderableEntry.renderable.get(), renderableEntry.renderMask);
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m_invalidatedWorldNode.insert(entity);
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@@ -73,16 +73,16 @@ namespace Nz
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m_invalidatedWorldNode.insert(entity);
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});
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graphicsEntity.onRenderableAttached.Connect(entityGfx.OnRenderableAttached, [this](GraphicsComponent* gfx, const std::shared_ptr<InstancedRenderable>& renderable)
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graphicsEntity.onRenderableAttached.Connect(entityGfx.OnRenderableAttached, [this](GraphicsComponent* gfx, const GraphicsComponent::Renderable& renderableEntry)
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{
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const WorldInstancePtr& worldInstance = gfx->GetWorldInstance();
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m_pipeline->RegisterInstancedDrawable(worldInstance, renderable.get());
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m_pipeline->RegisterInstancedDrawable(worldInstance, renderableEntry.renderable.get(), renderableEntry.renderMask);
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});
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graphicsEntity.onRenderableDetach.Connect(entityGfx.OnRenderableDetach, [this](GraphicsComponent* gfx, const std::shared_ptr<InstancedRenderable>& renderable)
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graphicsEntity.onRenderableDetach.Connect(entityGfx.OnRenderableDetach, [this](GraphicsComponent* gfx, const GraphicsComponent::Renderable& renderableEntry)
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{
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const WorldInstancePtr& worldInstance = gfx->GetWorldInstance();
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m_pipeline->UnregisterInstancedDrawable(worldInstance, renderable.get());
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m_pipeline->UnregisterInstancedDrawable(worldInstance, renderableEntry.renderable.get());
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});
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});
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@@ -107,8 +107,8 @@ namespace Nz
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GraphicsComponent& entityGfx = registry.get<GraphicsComponent>(entity);
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const WorldInstancePtr& worldInstance = entityGfx.GetWorldInstance();
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for (const auto& renderable : entityGfx.GetRenderables())
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m_pipeline->UnregisterInstancedDrawable(worldInstance, renderable.get());
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for (const auto& renderableEntry : entityGfx.GetRenderables())
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m_pipeline->UnregisterInstancedDrawable(worldInstance, renderableEntry.renderable.get());
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}
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void RenderSystem::OnNodeDestroy(entt::registry& registry, entt::entity entity)
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