Graphics: Add RenderMask (WIP)

This commit is contained in:
Jérôme Leclercq
2021-10-29 16:50:38 +02:00
parent 078060cfc9
commit 9e1df33440
11 changed files with 87 additions and 44 deletions

View File

@@ -46,7 +46,7 @@ namespace Nz
m_invalidatedWorldInstances.insert(worldInstance);
}
void ForwardFramePipeline::RegisterInstancedDrawable(WorldInstancePtr worldInstance, const InstancedRenderable* instancedRenderable)
void ForwardFramePipeline::RegisterInstancedDrawable(WorldInstancePtr worldInstance, const InstancedRenderable* instancedRenderable, UInt32 renderMask)
{
m_removedWorldInstances.erase(worldInstance);
@@ -57,6 +57,8 @@ namespace Nz
if (auto it = renderableMap.find(instancedRenderable); it == renderableMap.end())
{
auto& renderableData = renderableMap.emplace(instancedRenderable, RenderableData{}).first->second;
renderableData.renderMask = renderMask;
renderableData.onMaterialInvalidated.Connect(instancedRenderable->OnMaterialInvalidated, [this](InstancedRenderable* instancedRenderable, std::size_t materialIndex, const std::shared_ptr<Material>& newMaterial)
{
if (newMaterial)
@@ -100,8 +102,11 @@ namespace Nz
for (auto&& [viewer, viewerData] : m_viewers)
{
viewerData.rebuildDepthPrepass = true;
viewerData.rebuildForwardPass = true;
if (viewer->GetRenderMask() & renderMask)
{
viewerData.rebuildDepthPrepass = true;
viewerData.rebuildForwardPass = true;
}
}
}
}
@@ -178,6 +183,8 @@ namespace Nz
{
auto& viewerData = data;
UInt32 renderMask = viewer->GetRenderMask();
// Frustum culling
const Matrix4f& viewProjMatrix = viewer->GetViewerInstance().GetViewProjMatrix();
@@ -192,6 +199,9 @@ namespace Nz
for (const auto& [renderable, renderableData] : renderables)
{
if (renderMask & renderableData.renderMask == 0)
continue;
// Get global AABB
BoundingVolumef boundingVolume(renderable->GetAABB());
boundingVolume.Update(worldInstance->GetWorldMatrix());