From 9e906c2568f789ef606acd45b1860d47ab2190a6 Mon Sep 17 00:00:00 2001 From: Lynix Date: Tue, 18 Jun 2013 01:07:53 +0200 Subject: [PATCH] Fixed gl(LineWidth/Pointsize) useless calls Former-commit-id: 6636228886473d140981ed23db0d5dc9781535d4 --- src/Nazara/Renderer/OpenGL.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/Nazara/Renderer/OpenGL.cpp b/src/Nazara/Renderer/OpenGL.cpp index 09856edd9..6490f893b 100644 --- a/src/Nazara/Renderer/OpenGL.cpp +++ b/src/Nazara/Renderer/OpenGL.cpp @@ -158,13 +158,13 @@ void NzOpenGL::ApplyStates(const NzRenderStates& states) s_states.stencilZFail = states.stencilZFail; } - if (NzNumberEquals(s_states.lineWidth, states.lineWidth, 0.001f)) + if (!NzNumberEquals(s_states.lineWidth, states.lineWidth, 0.001f)) { glLineWidth(states.lineWidth); s_states.lineWidth = states.lineWidth; } - if (NzNumberEquals(s_states.pointSize, states.pointSize, 0.001f)) + if (!NzNumberEquals(s_states.pointSize, states.pointSize, 0.001f)) { glPointSize(states.pointSize); s_states.pointSize = states.pointSize;