diff --git a/src/Nazara/Graphics/DeferredGeometryPass.cpp b/src/Nazara/Graphics/DeferredGeometryPass.cpp index c38c45cdd..0b2616cc4 100644 --- a/src/Nazara/Graphics/DeferredGeometryPass.cpp +++ b/src/Nazara/Graphics/DeferredGeometryPass.cpp @@ -142,7 +142,7 @@ bool NzDeferredGeometryPass::Process(const NzScene* scene, unsigned int firstWor instanceMatrices += renderedInstanceCount; // Et on affiche - InstancedDrawFunc(renderedInstanceCount, meshData.primitiveMode, 0, indexCount); + instancedDrawFunc(renderedInstanceCount, meshData.primitiveMode, 0, indexCount); } } else @@ -153,7 +153,7 @@ bool NzDeferredGeometryPass::Process(const NzScene* scene, unsigned int firstWor for (const NzMatrix4f& matrix : instances) { NzRenderer::SetMatrix(nzMatrixType_World, matrix); - DrawFunc(meshData.primitiveMode, 0, indexCount); + drawFunc(meshData.primitiveMode, 0, indexCount); } } diff --git a/src/Nazara/Graphics/ForwardRenderTechnique.cpp b/src/Nazara/Graphics/ForwardRenderTechnique.cpp index 534ecf449..5605812ec 100644 --- a/src/Nazara/Graphics/ForwardRenderTechnique.cpp +++ b/src/Nazara/Graphics/ForwardRenderTechnique.cpp @@ -544,7 +544,7 @@ void NzForwardRenderTechnique::DrawOpaqueModels(const NzScene* scene) const instanceMatrices += renderedInstanceCount; // Et on affiche - InstancedDrawFunc(renderedInstanceCount, meshData.primitiveMode, 0, indexCount); + instancedDrawFunc(renderedInstanceCount, meshData.primitiveMode, 0, indexCount); } } @@ -598,7 +598,7 @@ void NzForwardRenderTechnique::DrawOpaqueModels(const NzScene* scene) const NzLight::Disable(shader, shaderUniforms->lightUniforms, shaderUniforms->lightOffset*i); // Et on passe à l'affichage - DrawFunc(meshData.primitiveMode, 0, indexCount); + drawFunc(meshData.primitiveMode, 0, indexCount); } NzRenderer::Enable(nzRendererParameter_Blend, false); @@ -613,7 +613,7 @@ void NzForwardRenderTechnique::DrawOpaqueModels(const NzScene* scene) const for (const NzMatrix4f& matrix : instances) { NzRenderer::SetMatrix(nzMatrixType_World, matrix); - DrawFunc(meshData.primitiveMode, 0, indexCount); + drawFunc(meshData.primitiveMode, 0, indexCount); } } } @@ -706,7 +706,7 @@ void NzForwardRenderTechnique::DrawTransparentModels(const NzScene* scene) const NzLight::Disable(shader, shaderUniforms->lightUniforms, shaderUniforms->lightOffset*i); NzRenderer::SetMatrix(nzMatrixType_World, matrix); - DrawFunc(meshData.primitiveMode, 0, indexCount); + drawFunc(meshData.primitiveMode, 0, indexCount); } }