Sdk/Widgets: Add OnMouseButtonPressed/OnMouseButtonRelease events
Former-commit-id: 472d7dc96b23ae29eaa951acd9db1a7771252616 [formerly 48ebfb3f7bb87c895d9ed8208799ab9654d9a8d8] [formerly 7617433fe3c998e6bdde1e01f4b5b9ea7578640d [formerly 280df873dfc507940fdd7ddc0b282c3ba1c0a405]] Former-commit-id: 82ca7b74b4759b8a929e0110cdce3e1426d376da [formerly d8147aeca86e65d22182277f57b9ab47a5575793] Former-commit-id: 373c4a0f6655511f55355550d2f8d8af9e81eea0
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@@ -12,6 +12,7 @@
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#include <NDK/EntityOwner.hpp>
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#include <NDK/World.hpp>
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#include <Nazara/Graphics/Sprite.hpp>
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#include <Nazara/Utility/Mouse.hpp>
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#include <Nazara/Utility/Node.hpp>
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namespace Ndk
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@@ -66,6 +67,8 @@ namespace Ndk
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virtual void OnMouseEnter();
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virtual void OnMouseMoved(int x, int y, int deltaX, int deltaY);
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virtual void OnMouseButtonPress(int x, int y, Nz::Mouse::Button button);
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virtual void OnMouseButtonRelease(int x, int y, Nz::Mouse::Button button);
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virtual void OnMouseExit();
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private:
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@@ -40,7 +40,10 @@ namespace Ndk
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void UnregisterWidget(std::size_t index);
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private:
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void OnMouseButtonPressed(const Nz::EventHandler* eventHandler, const Nz::WindowEvent::MouseButtonEvent& event);
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void OnMouseButtonRelease(const Nz::EventHandler* eventHandler, const Nz::WindowEvent::MouseButtonEvent& event);
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void OnMouseMoved(const Nz::EventHandler* eventHandler, const Nz::WindowEvent::MouseMoveEvent& event);
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void OnMouseLeft(const Nz::EventHandler* eventHandler);
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struct WidgetBox
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{
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@@ -48,10 +51,13 @@ namespace Ndk
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Nz::Boxf box;
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};
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NazaraSlot(Nz::EventHandler, OnMouseButtonPressed, m_mouseButtonPressedSlot);
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NazaraSlot(Nz::EventHandler, OnMouseButtonReleased, m_mouseButtonReleasedSlot);
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NazaraSlot(Nz::EventHandler, OnMouseMoved, m_mouseMovedSlot);
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NazaraSlot(Nz::EventHandler, OnMouseLeft, m_mouseLeftSlot);
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std::vector<WidgetBox> m_widgetBoxes;
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BaseWidget* m_hoveredWidget;
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const WidgetBox* m_hoveredWidget;
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WorldHandle m_world;
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};
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}
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@@ -12,7 +12,10 @@ namespace Ndk
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{
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m_canvas = this;
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m_mouseButtonPressedSlot.Connect(eventHandler.OnMouseButtonPressed, this, &Canvas::OnMouseButtonPressed);
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m_mouseButtonReleasedSlot.Connect(eventHandler.OnMouseButtonReleased, this, &Canvas::OnMouseButtonRelease);
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m_mouseMovedSlot.Connect(eventHandler.OnMouseMoved, this, &Canvas::OnMouseMoved);
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m_mouseLeftSlot.Connect(eventHandler.OnMouseLeft, this, &Canvas::OnMouseLeft);
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}
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inline const WorldHandle& Canvas::GetWorld() const
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