Lua/LuaClass: Rename Set[Static]Method to Bind[Static]Method
Former-commit-id: fee2269cb12a621443715946602827cbfc5efc42
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@@ -22,21 +22,21 @@ namespace Ndk
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});
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//modelClass.SetMethod("GetMaterial", &Nz::Model::GetMaterial);
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modelClass.SetMethod("GetMaterialCount", &Nz::Model::GetMaterialCount);
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modelClass.BindMethod("GetMaterialCount", &Nz::Model::GetMaterialCount);
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//modelClass.SetMethod("GetMesh", &Nz::Model::GetMesh);
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modelClass.SetMethod("GetSkin", &Nz::Model::GetSkin);
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modelClass.SetMethod("GetSkinCount", &Nz::Model::GetSkinCount);
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modelClass.BindMethod("GetSkin", &Nz::Model::GetSkin);
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modelClass.BindMethod("GetSkinCount", &Nz::Model::GetSkinCount);
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modelClass.SetMethod("IsAnimated", &Nz::Model::IsAnimated);
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modelClass.SetMethod("LoadFromFile", &Nz::Model::LoadFromFile, Nz::ModelParameters());
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modelClass.BindMethod("IsAnimated", &Nz::Model::IsAnimated);
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modelClass.BindMethod("LoadFromFile", &Nz::Model::LoadFromFile, Nz::ModelParameters());
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modelClass.SetMethod("Reset", &Nz::Model::Reset);
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modelClass.BindMethod("Reset", &Nz::Model::Reset);
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//modelClass.SetMethod("SetMaterial", &Nz::Model::SetMaterial);
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//modelClass.SetMethod("SetMesh", &Nz::Model::SetMesh);
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//modelClass.SetMethod("SetSequence", &Nz::Model::SetSequence);
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modelClass.SetMethod("SetSkin", &Nz::Model::SetSkin);
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modelClass.SetMethod("SetSkinCount", &Nz::Model::SetSkinCount);
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modelClass.BindMethod("SetSkin", &Nz::Model::SetSkin);
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modelClass.BindMethod("SetSkinCount", &Nz::Model::SetSkinCount);
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}
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void LuaBinding::RegisterGraphics(Nz::LuaInstance& instance)
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