Sdk/CollisionComponent2D: C++14 cleanup
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@ -58,7 +58,7 @@ namespace Ndk
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NazaraAssert(entityWorld->HasSystem<PhysicsSystem2D>(), "World must have a physics system");
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NazaraAssert(entityWorld->HasSystem<PhysicsSystem2D>(), "World must have a physics system");
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Nz::PhysWorld2D& physWorld = entityWorld->GetSystem<PhysicsSystem2D>().GetWorld();
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Nz::PhysWorld2D& physWorld = entityWorld->GetSystem<PhysicsSystem2D>().GetWorld();
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m_staticBody.reset(new Nz::RigidBody2D(&physWorld, 0.f, m_geom));
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m_staticBody = std::make_unique<Nz::RigidBody2D>(&physWorld, 0.f, m_geom);
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Nz::Matrix4f matrix;
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Nz::Matrix4f matrix;
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if (m_entity->HasComponent<NodeComponent>())
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if (m_entity->HasComponent<NodeComponent>())
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