Documentation for module 'NDK'
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@@ -9,23 +9,47 @@
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namespace Ndk
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{
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/*!
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* \brief Constructs a CollisionComponent object with a geometry
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*
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* \param geom Reference to a geometry symbolizing the entity
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*/
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inline CollisionComponent::CollisionComponent(Nz::PhysGeomRef geom) :
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m_geom(std::move(geom)),
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m_bodyUpdated(false)
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{
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}
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/*!
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* \brief Constructs a CollisionComponent object by copy semantic
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*
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* \param collision CollisionComponent to copy
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*/
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inline CollisionComponent::CollisionComponent(const CollisionComponent& collision) :
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m_geom(collision.m_geom),
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m_bodyUpdated(false)
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{
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}
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/*!
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* \brief Gets the geometry representing the entity
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* \return A constant reference to the physics geometry
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*/
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inline const Nz::PhysGeomRef& CollisionComponent::GetGeom() const
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{
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return m_geom;
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}
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/*!
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* \brief Assigns the geometry to this component
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* \return A reference to this
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*
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* \param geom Reference to a geometry symbolizing the entity
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*/
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inline CollisionComponent& CollisionComponent::operator=(Nz::PhysGeomRef geom)
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{
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SetGeom(geom);
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@@ -33,6 +57,11 @@ namespace Ndk
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return *this;
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}
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/*!
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* \brief Gets the static body used by the entity
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* \return A pointer to the entity
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*/
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inline Nz::PhysObject* CollisionComponent::GetStaticBody()
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{
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return m_staticBody.get();
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