Documentation for module 'NDK'

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This commit is contained in:
Gawaboumga
2016-08-21 13:48:52 +02:00
parent 42abd200be
commit 9eba331f34
75 changed files with 3374 additions and 112 deletions

View File

@@ -8,6 +8,21 @@
namespace Ndk
{
/*!
* \ingroup NDK
* \class Ndk::StateMachine
* \brief NDK class that represents a state machine, to represent the multiple states of your program
*/
/*!
* \brief Constructs a StateMachine object with an original state
*
* \param originalState State which is the entry point of the application
*
* \remark Calls "Enter" on the state
* \remark Produces a NazaraAssert if nullptr is given
*/
inline StateMachine::StateMachine(std::shared_ptr<State> originalState) :
m_currentState(std::move(originalState))
{
@@ -15,22 +30,45 @@ namespace Ndk
m_currentState->Enter(*this);
}
/*!
* \brief Destructs the object
*
* \remark Calls "Leave" on the state
*/
inline StateMachine::~StateMachine()
{
m_currentState->Leave(*this);
}
/*!
* \brief Changes the current state of the machine
*
* \param state Next state to represent
*/
inline void StateMachine::ChangeState(std::shared_ptr<State> state)
{
m_nextState = std::move(state);
}
/*!
* \brief Gets the current state of the machine
* \return A constant reference to the state
*/
inline const std::shared_ptr<State>& StateMachine::GetCurrentState() const
{
return m_currentState;
}
/*!
* \brief Updates the state
* \return True if update is successful
*
* \param elapsedTime Delta time used for the update
*/
inline bool StateMachine::Update(float elapsedTime)
{
if (m_nextState)