Documentation for module 'NDK'

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This commit is contained in:
Gawaboumga
2016-08-21 13:48:52 +02:00
parent 42abd200be
commit 9eba331f34
75 changed files with 3374 additions and 112 deletions

View File

@@ -16,12 +16,28 @@
namespace Ndk
{
/*!
* \ingroup NDK
* \class Ndk::World
* \brief NDK class that represents a world
*/
/*!
* \brief Destructs the object and calls Clear
*
* \see Clear
*/
World::~World() noexcept
{
// La destruction doit se faire dans un ordre précis
// The destruct must be done in an ordered way
Clear();
}
/*!
* \brief Adds default systems to the world
*/
void World::AddDefaultSystems()
{
AddSystem<PhysicsSystem>();
@@ -34,40 +50,49 @@ namespace Ndk
#endif
}
/*!
* \brief Creates an entity in the world
* \return The entity created
*/
const EntityHandle& World::CreateEntity()
{
EntityId id;
if (!m_freeIdList.empty())
{
// On récupère un identifiant
// We get an identifier
id = m_freeIdList.back();
m_freeIdList.pop_back();
}
else
{
// On alloue une nouvelle entité
// We allocate a new entity
id = m_entities.size();
// Impossible d'utiliser emplace_back à cause de la portée
// We can't use emplace_back due to the scope
m_entities.push_back(Entity(this, id));
}
// On initialise l'entité et on l'ajoute à la liste des entités vivantes
// We initialise the entity and we add it to the list of alive entities
Entity& entity = m_entities[id].entity;
entity.Create();
m_aliveEntities.emplace_back(&entity);
m_entities[id].aliveIndex = m_aliveEntities.size()-1;
m_entities[id].aliveIndex = m_aliveEntities.size() - 1;
return m_aliveEntities.back();
}
/*!
* \brief Clears the world from every entities
*
* \remark Every handles are correctly invalidated, entities are immediately invalidated
*/
void World::Clear() noexcept
{
///DOC: Tous les handles sont correctement invalidés, les entités sont immédiatement invalidées
// Destruction des entités d'abord, et des handles ensuite
// ceci pour éviter que les handles n'informent les entités inutilement lors de leur destruction
// First, destruction of entities, then handles
// This is made to avoid that handle warn uselessly entities before their destruction
m_entities.clear();
m_aliveEntities.clear();
@@ -75,6 +100,15 @@ namespace Ndk
m_killedEntities.Clear();
}
/*!
* \brief Clones the entity
* \return The clone newly created
*
* \param id Identifier of the entity
*
* \remark Produces a NazaraError if the entity to clone does not exist
*/
const EntityHandle& World::CloneEntity(EntityId id)
{
EntityHandle original = GetEntity(id);
@@ -96,14 +130,29 @@ namespace Ndk
return GetEntity(clone->GetId());
}
/*!
* \brief Kills an entity
*
* \param Pointer to the entity
*
* \remark No change is done if entity is invalid
*/
void World::KillEntity(Entity* entity)
{
///DOC: Ignoré si l'entité est invalide
if (IsEntityValid(entity))
m_killedEntities.UnboundedSet(entity->GetId(), true);
}
/*!
* \brief Gets an entity
* \return A constant reference to the modified entity
*
* \param id Identifier of the entity
*
* \remark Produces a NazaraError if entity identifier is not valid
*/
const EntityHandle& World::GetEntity(EntityId id)
{
if (IsEntityIdValid(id))
@@ -115,9 +164,15 @@ namespace Ndk
}
}
/*!
* \brief Updates the world
*
* \remark Produces a NazaraAssert if an entity is invalid
*/
void World::Update()
{
// Gestion des entités tuées depuis le dernier appel
// Handle killed entities before last call
for (std::size_t i = m_killedEntities.FindFirst(); i != m_killedEntities.npos; i = m_killedEntities.FindNext(i))
{
EntityBlock& block = m_entities[i];
@@ -125,32 +180,32 @@ namespace Ndk
NazaraAssert(entity.IsValid(), "Entity must be valid");
// Remise en file d'attente de l'identifiant d'entité
// Send back the identifier of the entity to the free queue
m_freeIdList.push_back(entity.GetId());
// Destruction de l'entité (invalidation du handle par la même occasion)
// Destruction of the entity (invalidation of handle by the same way)
entity.Destroy();
// Nous allons sortir le handle de la liste des entités vivantes
// en swappant le handle avec le dernier handle, avant de pop
// We take out the handle from the list of alive entities
// With the idiom swap and pop
NazaraAssert(block.aliveIndex < m_aliveEntities.size(), "Alive index out of range");
if (block.aliveIndex < m_aliveEntities.size()-1) // S'il ne s'agit pas du dernier handle
if (block.aliveIndex < m_aliveEntities.size() - 1) // If it's not the last handle
{
EntityHandle& lastHandle = m_aliveEntities.back();
EntityHandle& myHandle = m_aliveEntities[block.aliveIndex];
myHandle = std::move(lastHandle);
// On n'oublie pas de corriger l'indice associé à l'entité
// We don't forget to update the index associated to the entity
m_entities[myHandle->GetId()].aliveIndex = block.aliveIndex;
}
m_aliveEntities.pop_back();
}
m_killedEntities.Reset();
// Gestion des entités nécessitant une mise à jour de leurs systèmes
// Handle of entities which need an update from the systems
for (std::size_t i = m_dirtyEntities.FindFirst(); i != m_dirtyEntities.npos; i = m_dirtyEntities.FindNext(i))
{
NazaraAssert(i < m_entities.size(), "Entity index out of range");