DeferredShading: Add bloom
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@@ -172,8 +172,8 @@ namespace Nz
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TextureData& data = m_pending.textures.emplace_back();
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data.format = m_attachments[attachmentIndex].format;
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data.width = 100'000;
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data.height = 100'000;
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data.width = m_attachments[attachmentIndex].width;
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data.height = m_attachments[attachmentIndex].height;
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return textureId;
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}
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