Utility/Algorithm: Fixes sphere generation
Former-commit-id: 06f96d54f39b77929d9427c714d43202269df67a
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@@ -104,8 +104,11 @@ namespace Nz
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// Et maintenant on affine la sphère
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// Et maintenant on affine la sphère
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for (unsigned int i = 0; i < recursionLevel; ++i)
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for (unsigned int i = 0; i < recursionLevel; ++i)
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{
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{
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for (Vector3ui& triangle : triangles)
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std::size_t triangleCount = triangles.size();
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for (std::size_t i = 0; i < triangleCount; ++i)
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{
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{
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Vector3ui& triangle = triangles[i];
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unsigned int a = GetMiddleVertex(triangle.x, triangle.y);
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unsigned int a = GetMiddleVertex(triangle.x, triangle.y);
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unsigned int b = GetMiddleVertex(triangle.y, triangle.z);
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unsigned int b = GetMiddleVertex(triangle.y, triangle.z);
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unsigned int c = GetMiddleVertex(triangle.z, triangle.x);
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unsigned int c = GetMiddleVertex(triangle.z, triangle.x);
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