Utility/Algorithm: Fixes sphere generation
Former-commit-id: 06f96d54f39b77929d9427c714d43202269df67a
This commit is contained in:
@@ -104,8 +104,11 @@ namespace Nz
|
||||
// Et maintenant on affine la sphère
|
||||
for (unsigned int i = 0; i < recursionLevel; ++i)
|
||||
{
|
||||
for (Vector3ui& triangle : triangles)
|
||||
std::size_t triangleCount = triangles.size();
|
||||
for (std::size_t i = 0; i < triangleCount; ++i)
|
||||
{
|
||||
Vector3ui& triangle = triangles[i];
|
||||
|
||||
unsigned int a = GetMiddleVertex(triangle.x, triangle.y);
|
||||
unsigned int b = GetMiddleVertex(triangle.y, triangle.z);
|
||||
unsigned int c = GetMiddleVertex(triangle.z, triangle.x);
|
||||
|
||||
Reference in New Issue
Block a user