Utility/Algorithm: Fixes sphere generation

Former-commit-id: 06f96d54f39b77929d9427c714d43202269df67a
This commit is contained in:
Lynix 2016-04-05 12:47:28 +02:00
parent 5f823c9126
commit 9efed23cbc
1 changed files with 4 additions and 1 deletions

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@ -104,8 +104,11 @@ namespace Nz
// Et maintenant on affine la sphère
for (unsigned int i = 0; i < recursionLevel; ++i)
{
for (Vector3ui& triangle : triangles)
std::size_t triangleCount = triangles.size();
for (std::size_t i = 0; i < triangleCount; ++i)
{
Vector3ui& triangle = triangles[i];
unsigned int a = GetMiddleVertex(triangle.x, triangle.y);
unsigned int b = GetMiddleVertex(triangle.y, triangle.z);
unsigned int c = GetMiddleVertex(triangle.z, triangle.x);