Utility/Window: Add new event system, based on signals
Old pooling-based system remains for now but is now deprecated Former-commit-id: d72e76bab0887baa03286aed78f7ded0a2e31928 [formerly ec70c388b12fb2b91017e54f4a6d67bac1c62335] [formerly 1a6692f78aedb5328b223c04c566d32467db6c92 [formerly 64b8d386ff07df682760ec632d753545ecff7856]] Former-commit-id: aba6a64e2a31336ae1835bc9954d22488fda2000 [formerly a42eceabc84044a258926385db3944ada398f4fa] Former-commit-id: 07a208c5693749b325e8574b52e7affa298bb147
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@@ -16,6 +16,7 @@ int main()
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Nz::RenderWindow& mainWindow = application.AddWindow<Nz::RenderWindow>();
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mainWindow.Create(Nz::VideoMode(800, 600, 32), "Test");
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Ndk::World& world = application.AddWorld();
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world.GetSystem<Ndk::RenderSystem>().SetGlobalUp(Nz::Vector3f::Down());
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world.GetSystem<Ndk::RenderSystem>().SetDefaultBackground(Nz::ColorBackground::New(Nz::Color(192, 100, 100)));
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@@ -43,13 +44,6 @@ int main()
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while (application.Run())
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{
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Nz::WindowEvent event;
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while (mainWindow.PollEvent(&event))
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{
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if (event.type == Nz::WindowEventType_Quit)
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application.Quit();
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}
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mainWindow.Display();
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}
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