Graphics: Rename ParticleSystem to ParticleGroup

Preparing for integration into the ECS


Former-commit-id: 201e28c9f00ee31f809d9de3d9a37f57a7fe740c [formerly 9b88616308f9801482fc8811a9a19a7231dce2a7]
Former-commit-id: 579f4e9597f94620f922fb145931202d8fc9cc96
This commit is contained in:
Lynix
2016-07-29 13:24:19 +02:00
parent 364cbed673
commit 9fa7267523
9 changed files with 66 additions and 66 deletions

View File

@@ -18,7 +18,7 @@ namespace Nz
{
class ParticleController;
class ParticleMapper;
class ParticleSystem;
class ParticleGroup;
using ParticleControllerConstRef = ObjectRef<const ParticleController>;
using ParticleControllerLibrary = ObjectLibrary<ParticleController>;
@@ -34,7 +34,7 @@ namespace Nz
ParticleController(const ParticleController& controller);
virtual ~ParticleController();
virtual void Apply(ParticleSystem& system, ParticleMapper& mapper, unsigned int startId, unsigned int endId, float elapsedTime) = 0;
virtual void Apply(ParticleGroup& system, ParticleMapper& mapper, unsigned int startId, unsigned int endId, float elapsedTime) = 0;
// Signals:
NazaraSignal(OnParticleControllerRelease, const ParticleController* /*particleController*/);