Graphics: Rename ParticleSystem to ParticleGroup
Preparing for integration into the ECS Former-commit-id: 201e28c9f00ee31f809d9de3d9a37f57a7fe740c [formerly 9b88616308f9801482fc8811a9a19a7231dce2a7] Former-commit-id: 579f4e9597f94620f922fb145931202d8fc9cc96
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@@ -18,7 +18,7 @@ namespace Nz
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{
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class ParticleController;
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class ParticleMapper;
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class ParticleSystem;
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class ParticleGroup;
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using ParticleControllerConstRef = ObjectRef<const ParticleController>;
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using ParticleControllerLibrary = ObjectLibrary<ParticleController>;
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@@ -34,7 +34,7 @@ namespace Nz
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ParticleController(const ParticleController& controller);
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virtual ~ParticleController();
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virtual void Apply(ParticleSystem& system, ParticleMapper& mapper, unsigned int startId, unsigned int endId, float elapsedTime) = 0;
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virtual void Apply(ParticleGroup& system, ParticleMapper& mapper, unsigned int startId, unsigned int endId, float elapsedTime) = 0;
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// Signals:
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NazaraSignal(OnParticleControllerRelease, const ParticleController* /*particleController*/);
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