Graphics: Rename ParticleSystem to ParticleGroup
Preparing for integration into the ECS Former-commit-id: 201e28c9f00ee31f809d9de3d9a37f57a7fe740c [formerly 9b88616308f9801482fc8811a9a19a7231dce2a7] Former-commit-id: 579f4e9597f94620f922fb145931202d8fc9cc96
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@@ -19,7 +19,7 @@ namespace Nz
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class AbstractRenderQueue;
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class ParticleMapper;
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class ParticleRenderer;
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class ParticleSystem;
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class ParticleGroup;
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using ParticleRendererConstRef = ObjectRef<const ParticleRenderer>;
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using ParticleRendererLibrary = ObjectLibrary<ParticleRenderer>;
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@@ -35,7 +35,7 @@ namespace Nz
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ParticleRenderer(const ParticleRenderer& renderer);
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virtual ~ParticleRenderer();
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virtual void Render(const ParticleSystem& system, const ParticleMapper& mapper, unsigned int startId, unsigned int endId, AbstractRenderQueue* renderQueue) = 0;
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virtual void Render(const ParticleGroup& system, const ParticleMapper& mapper, unsigned int startId, unsigned int endId, AbstractRenderQueue* renderQueue) = 0;
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// Signals:
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NazaraSignal(OnParticleRendererRelease, const ParticleRenderer* /*particleRenderer*/);
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