Graphics: Rename ParticleSystem to ParticleGroup

Preparing for integration into the ECS


Former-commit-id: 201e28c9f00ee31f809d9de3d9a37f57a7fe740c [formerly 9b88616308f9801482fc8811a9a19a7231dce2a7]
Former-commit-id: 579f4e9597f94620f922fb145931202d8fc9cc96
This commit is contained in:
Lynix
2016-07-29 13:24:19 +02:00
parent 364cbed673
commit 9fa7267523
9 changed files with 66 additions and 66 deletions

View File

@@ -19,7 +19,7 @@ namespace Nz
class AbstractRenderQueue;
class ParticleMapper;
class ParticleRenderer;
class ParticleSystem;
class ParticleGroup;
using ParticleRendererConstRef = ObjectRef<const ParticleRenderer>;
using ParticleRendererLibrary = ObjectLibrary<ParticleRenderer>;
@@ -35,7 +35,7 @@ namespace Nz
ParticleRenderer(const ParticleRenderer& renderer);
virtual ~ParticleRenderer();
virtual void Render(const ParticleSystem& system, const ParticleMapper& mapper, unsigned int startId, unsigned int endId, AbstractRenderQueue* renderQueue) = 0;
virtual void Render(const ParticleGroup& system, const ParticleMapper& mapper, unsigned int startId, unsigned int endId, AbstractRenderQueue* renderQueue) = 0;
// Signals:
NazaraSignal(OnParticleRendererRelease, const ParticleRenderer* /*particleRenderer*/);