Shader: compilation fixes
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@@ -73,7 +73,7 @@ namespace Nz::ShaderLang
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char c = Peek(0);
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Token token;
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token.column = currentPos - lastLineFeed;
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token.column = static_cast<unsigned int>(currentPos - lastLineFeed);
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token.line = lineNumber;
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if (c == -1)
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