Replaced templates by float
*Since only valid template parameters were float and double, the whole template aspect has been removed. Double precision would only be used in extremely rare occasions (applications needing high precision and slow performances), it is not relevant to template the whole module for it. Former-commit-id: fc6dd028189c608a6a7b4c312b3e5e3f53a01fd7
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@@ -12,28 +12,23 @@
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#include <Nazara/Noise/Abstract2DNoise.hpp>
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#include <Nazara/Math/Vector2.hpp>
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template <typename T> class NzPerlin2D : public NzAbstract2DNoise<T>
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class NAZARA_API NzPerlin2D : public NzAbstract2DNoise
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{
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public:
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NzPerlin2D();
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T GetValue(T x, T y, T resolution);
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virtual ~NzPerlin2D() = default;
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float GetValue(float x, float y, float resolution);
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~NzPerlin2D() = default;
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protected:
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private:
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int x0, y0;
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int gi0,gi1,gi2,gi3;
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int ii, jj;
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T gradient2[8][2];
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T s,t,u,v;
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T Cx,Cy;
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T Li1, Li2;
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NzVector2<T> temp;
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float gradient2[8][2];
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float s,t,u,v;
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float Cx,Cy;
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float Li1, Li2;
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NzVector2<float> temp;
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};
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typedef NzPerlin2D<float> NzPerlin2Df;
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typedef NzPerlin2D<double> NzPerlin2Dd;
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#include <Nazara/Noise/Perlin2D.inl>
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#endif // PERLIN2D_HPP
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