Replaced templates by float
*Since only valid template parameters were float and double, the whole template aspect has been removed. Double precision would only be used in extremely rare occasions (applications needing high precision and slow performances), it is not relevant to template the whole module for it. Former-commit-id: fc6dd028189c608a6a7b4c312b3e5e3f53a01fd7
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@@ -12,30 +12,24 @@
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#include <Nazara/Noise/Abstract3DNoise.hpp>
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#include <Nazara/Math/Vector3.hpp>
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template <typename T> class NzPerlin3D : public NzAbstract3DNoise<T>
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class NAZARA_API NzPerlin3D : public NzAbstract3DNoise
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{
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public:
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NzPerlin3D();
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T GetValue(T x, T y, T z, T resolution);
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float GetValue(float x, float y, float z, float resolution);
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~NzPerlin3D() = default;
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protected:
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private:
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int x0,y0,z0;
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int gi0,gi1,gi2,gi3,gi4,gi5,gi6,gi7;
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int ii,jj,kk;
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int gradient3[16][3];
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T Li1,Li2,Li3,Li4,Li5,Li6;
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T s[2],t[2],u[2],v[2];
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T Cx,Cy,Cz;
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T nx,ny,nz;
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T tmp;
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NzVector3<T> temp;
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float gradient3[16][3];
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float Li1,Li2,Li3,Li4,Li5,Li6;
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float s[2],t[2],u[2],v[2];
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float Cx,Cy,Cz;
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float nx,ny,nz;
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float tmp;
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NzVector3<float> temp;
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};
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typedef NzPerlin3D<float> NzPerlin3Df;
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typedef NzPerlin3D<double> NzPerlin3Dd;
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#include <Nazara/Noise/Perlin3D.inl>
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#endif // PERLIN3D_HPP
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