Replaced templates by float
*Since only valid template parameters were float and double, the whole template aspect has been removed. Double precision would only be used in extremely rare occasions (applications needing high precision and slow performances), it is not relevant to template the whole module for it. Former-commit-id: fc6dd028189c608a6a7b4c312b3e5e3f53a01fd7
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85
src/Nazara/Noise/Simplex2D.cpp
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85
src/Nazara/Noise/Simplex2D.cpp
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// Copyright (C) 2012 Rémi Bèges
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// This file is part of the "Nazara Engine - Noise module"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#include <Nazara/Core/Error.hpp>
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#include <Nazara/Noise/Config.hpp>
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#include <Nazara/Noise/Simplex2D.hpp>
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#include <Nazara/Noise/Debug.hpp>
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NzSimplex2D::NzSimplex2D()
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{
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float grad2Temp[][2] = {{1,1},{-1,1},{1,-1},{-1,-1},
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{1,0},{-1,0},{0,1},{0,-1}};
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for(int i(0) ; i < 8 ; ++i)
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for(int j(0) ; j < 2 ; ++j)
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gradient2[i][j] = grad2Temp[i][j];
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SkewCoeff2D = 0.5*(sqrt(3.0) - 1.0);
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UnskewCoeff2D = (3.0-sqrt(3.0))/6.;
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}
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float NzSimplex2D::GetValue(float x, float y, float resolution)
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{
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x *= resolution;
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y *= resolution;
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sum = (x + y) * SkewCoeff2D;
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skewedCubeOrigin.x = fastfloor(x + sum);
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skewedCubeOrigin.y = fastfloor(y + sum);
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sum = (skewedCubeOrigin.x + skewedCubeOrigin.y) * UnskewCoeff2D;
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unskewedCubeOrigin.x = skewedCubeOrigin.x - sum;
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unskewedCubeOrigin.y = skewedCubeOrigin.y - sum;
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unskewedDistToOrigin.x = x - unskewedCubeOrigin.x;
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unskewedDistToOrigin.y = y - unskewedCubeOrigin.y;
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if(unskewedDistToOrigin.x > unskewedDistToOrigin.y)
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{
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off1.x = 1;
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off1.y = 0;
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}
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else
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{
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off1.x = 0;
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off1.y = 1;
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}
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d1 = - unskewedDistToOrigin;
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d2.x = d1.x + off1.x - UnskewCoeff2D;
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d2.y = d1.y + off1.y - UnskewCoeff2D;
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d3.x = d1.x + 1.0 - 2 * UnskewCoeff2D;
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d3.y = d1.y + 1.0 - 2 * UnskewCoeff2D;
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ii = skewedCubeOrigin.x & 255;
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jj = skewedCubeOrigin.y & 255;
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gi0 = perm[ii + perm[jj ]] & 7;
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gi1 = perm[ii + off1.x + perm[jj + off1.y]] & 7;
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gi2 = perm[ii + 1 + perm[jj + 1 ]] & 7;
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c1 = 0.5 - d1.x * d1.x - d1.y * d1.y;
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c2 = 0.5 - d2.x * d2.x - d2.y * d2.y;
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c3 = 0.5 - d3.x * d3.x - d3.y * d3.y;
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if(c1 < 0)
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n1 = 0;
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else
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n1 = c1*c1*c1*c1*(gradient2[gi0][0] * d1.x + gradient2[gi0][1] * d1.y);
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if(c2 < 0)
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n2 = 0;
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else
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n2 = c2*c2*c2*c2*(gradient2[gi1][0] * d2.x + gradient2[gi1][1] * d2.y);
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if(c3 < 0)
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n3 = 0;
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else
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n3 = c3*c3*c3*c3*(gradient2[gi2][0] * d3.x + gradient2[gi2][1] * d3.y);
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return (n1+n2+n3)*70;
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}
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