Replaced templates by float
*Since only valid template parameters were float and double, the whole template aspect has been removed. Double precision would only be used in extremely rare occasions (applications needing high precision and slow performances), it is not relevant to template the whole module for it. Former-commit-id: fc6dd028189c608a6a7b4c312b3e5e3f53a01fd7
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154
src/Nazara/Noise/Simplex3D.cpp
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154
src/Nazara/Noise/Simplex3D.cpp
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// Copyright (C) 2012 Rémi Bèges
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// This file is part of the "Nazara Engine - Noise module"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#include <Nazara/Core/Error.hpp>
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#include <Nazara/Noise/Config.hpp>
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#include <Nazara/Noise/Simplex3D.hpp>
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#include <Nazara/Noise/Debug.hpp>
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NzSimplex3D::NzSimplex3D()
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{
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SkewCoeff3D = 1/3.;
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UnskewCoeff3D = 1/6.;
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int grad3Temp[][3] = {{1,1,0},{-1,1,0},{1,-1,0},{-1,-1,0},
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{1,0,1},{-1,0,1},{1,0,-1},{-1,0,-1},
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{0,1,1},{0,-1,1},{0,1,-1},{0,-1,-1}};
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for(int i(0) ; i < 12 ; ++i)
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for(int j(0) ; j < 3 ; ++j)
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gradient3[i][j] = grad3Temp[i][j];
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}
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float NzSimplex3D::GetValue(float x, float y, float z, float resolution)
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{
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x *= resolution;
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y *= resolution;
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z *= resolution;
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sum = (x + y + z) * SkewCoeff3D;
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skewedCubeOrigin.x = fastfloor(x + sum);
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skewedCubeOrigin.y = fastfloor(y + sum);
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skewedCubeOrigin.z = fastfloor(z + sum);
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sum = (skewedCubeOrigin.x + skewedCubeOrigin.y + skewedCubeOrigin.z) * UnskewCoeff3D;
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unskewedCubeOrigin.x = skewedCubeOrigin.x - sum;
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unskewedCubeOrigin.y = skewedCubeOrigin.y - sum;
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unskewedCubeOrigin.z = skewedCubeOrigin.z - sum;
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unskewedDistToOrigin.x = x - unskewedCubeOrigin.x;
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unskewedDistToOrigin.y = y - unskewedCubeOrigin.y;
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unskewedDistToOrigin.z = z - unskewedCubeOrigin.z;
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if(unskewedDistToOrigin.x >= unskewedDistToOrigin.y)
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{
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if(unskewedDistToOrigin.y >= unskewedDistToOrigin.z)
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{
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off1.x = 1;
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off1.y = 0;
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off1.z = 0;
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off2.x = 1;
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off2.y = 1;
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off2.z = 0;
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}
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else if(unskewedDistToOrigin.x >= unskewedDistToOrigin.z)
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{
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off1.x = 1;
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off1.y = 0;
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off1.z = 0;
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off2.x = 1;
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off2.y = 0;
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off2.z = 1;
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}
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else
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{
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off1.x = 0;
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off1.y = 0;
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off1.z = 1;
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off2.x = 1;
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off2.y = 0;
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off2.z = 1;
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}
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}
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else
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{
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if(unskewedDistToOrigin.y < unskewedDistToOrigin.z)
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{
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off1.x = 0;
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off1.y = 0;
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off1.z = 1;
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off2.x = 0;
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off2.y = 1;
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off2.z = 1;
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}
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else if(unskewedDistToOrigin.x < unskewedDistToOrigin.z)
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{
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off1.x = 0;
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off1.y = 1;
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off1.z = 0;
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off2.x = 0;
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off2.y = 1;
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off2.z = 1;
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}
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else
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{
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off1.x = 0;
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off1.y = 1;
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off1.z = 0;
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off2.x = 1;
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off2.y = 1;
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off2.z = 0;
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}
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}
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d1 = unskewedDistToOrigin;
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d2.x = d1.x - off1.x + UnskewCoeff3D;
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d2.y = d1.y - off1.y + UnskewCoeff3D;
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d2.z = d1.z - off1.z + UnskewCoeff3D;
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d3.x = d1.x - off2.x + 2*UnskewCoeff3D;
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d3.y = d1.y - off2.y + 2*UnskewCoeff3D;
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d3.z = d1.z - off2.z + 2*UnskewCoeff3D;
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d4.x = d1.x - 1.0 + 3*UnskewCoeff3D;
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d4.y = d1.y - 1.0 + 3*UnskewCoeff3D;
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d4.z = d1.z - 1.0 + 3*UnskewCoeff3D;
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ii = skewedCubeOrigin.x & 255;
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jj = skewedCubeOrigin.y & 255;
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kk = skewedCubeOrigin.z & 255;
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gi0 = perm[ii + perm[jj + perm[kk ]]] % 12;
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gi1 = perm[ii + off1.x + perm[jj + off1.y + perm[kk + off1.z]]] % 12;
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gi2 = perm[ii + off2.x + perm[jj + off2.y + perm[kk + off2.z]]] % 12;
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gi3 = perm[ii + 1 + perm[jj + 1 + perm[kk + 1 ]]] % 12;
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c1 = 0.6 - d1.x * d1.x - d1.y * d1.y - d1.z * d1.z;
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c2 = 0.6 - d2.x * d2.x - d2.y * d2.y - d2.z * d2.z;
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c3 = 0.6 - d3.x * d3.x - d3.y * d3.y - d3.z * d3.z;
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c4 = 0.6 - d4.x * d4.x - d4.y * d4.y - d4.z * d4.z;
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if(c1 < 0)
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n1 = 0;
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else
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n1 = c1*c1*c1*c1*(gradient3[gi0][0] * d1.x + gradient3[gi0][1] * d1.y + gradient3[gi0][2] * d1.z);
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if(c2 < 0)
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n2 = 0;
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else
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n2 = c2*c2*c2*c2*(gradient3[gi1][0] * d2.x + gradient3[gi1][1] * d2.y + gradient3[gi1][2] * d2.z);
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if(c3 < 0)
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n3 = 0;
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else
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n3 = c3*c3*c3*c3*(gradient3[gi2][0] * d3.x + gradient3[gi2][1] * d3.y + gradient3[gi2][2] * d3.z);
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if(c4 < 0)
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n4 = 0;
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else
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n4 = c4*c4*c4*c4*(gradient3[gi3][0] * d4.x + gradient3[gi3][1] * d4.y + gradient3[gi3][2] * d4.z);
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return (n1+n2+n3+n4)*32;
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}
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