Shader: Add constant cast optimization
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@@ -31,13 +31,18 @@ namespace Nz::ShaderAst
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protected:
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ExpressionPtr Clone(BinaryExpression& node) override;
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ExpressionPtr Clone(CastExpression& node) override;
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ExpressionPtr Clone(ConditionalExpression& node) override;
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ExpressionPtr Clone(UnaryExpression& node) override;
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StatementPtr Clone(BranchStatement& node) override;
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StatementPtr Clone(ConditionalStatement& node) override;
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template<BinaryType Type> ExpressionPtr PropagateConstant(std::unique_ptr<ConstantExpression>&& lhs, std::unique_ptr<ConstantExpression>&& rhs);
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template<UnaryType Type> ExpressionPtr PropagateConstant(std::unique_ptr<ConstantExpression>&& operand);
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template<BinaryType Type> ExpressionPtr PropagateBinaryConstant(std::unique_ptr<ConstantExpression>&& lhs, std::unique_ptr<ConstantExpression>&& rhs);
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template<typename TargetType> ExpressionPtr PropagateSingleValueCast(std::unique_ptr<ConstantExpression>&& operand);
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template<UnaryType Type> ExpressionPtr PropagateUnaryConstant(std::unique_ptr<ConstantExpression>&& operand);
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template<typename TargetType> ExpressionPtr PropagateVec2Cast(TargetType v1, TargetType v2);
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template<typename TargetType> ExpressionPtr PropagateVec3Cast(TargetType v1, TargetType v2, TargetType v3);
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template<typename TargetType> ExpressionPtr PropagateVec4Cast(TargetType v1, TargetType v2, TargetType v3, TargetType v4);
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private:
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std::optional<UInt64> m_enabledOptions;
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@@ -9,6 +9,7 @@
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#include <Nazara/Prerequisites.hpp>
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#include <Nazara/Shader/Ast/Enums.hpp>
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#include <variant>
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namespace Nz::ShaderAst
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{
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@@ -11,6 +11,8 @@
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#include <Nazara/Math/Vector2.hpp>
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#include <Nazara/Math/Vector3.hpp>
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#include <Nazara/Math/Vector4.hpp>
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#include <Nazara/Shader/Config.hpp>
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#include <Nazara/Shader/Ast/ExpressionType.hpp>
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#include <variant>
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namespace Nz::ShaderAst
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@@ -27,6 +29,8 @@ namespace Nz::ShaderAst
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Vector3i32,
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Vector4i32
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>;
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NAZARA_SHADER_API ExpressionType GetExpressionType(const ConstantValue& constant);
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}
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#endif
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@@ -9,8 +9,8 @@
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#include <Nazara/Prerequisites.hpp>
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#include <Nazara/Utility/Enums.hpp>
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#include <Nazara/Shader/Ast/Enums.hpp>
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#include <Nazara/Shader/Ast/Attribute.hpp>
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#include <Nazara/Shader/Ast/Enums.hpp>
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#include <optional>
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#include <string>
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#include <variant>
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@@ -126,8 +126,6 @@ namespace Nz::ShaderAst
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NodeType GetType() const override;
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void Visit(AstExpressionVisitor& visitor) override;
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ExpressionType GetExpressionType() const;
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ShaderAst::ConstantValue value;
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};
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