Shader: Add constant cast optimization
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@@ -31,13 +31,18 @@ namespace Nz::ShaderAst
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protected:
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ExpressionPtr Clone(BinaryExpression& node) override;
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ExpressionPtr Clone(CastExpression& node) override;
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ExpressionPtr Clone(ConditionalExpression& node) override;
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ExpressionPtr Clone(UnaryExpression& node) override;
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StatementPtr Clone(BranchStatement& node) override;
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StatementPtr Clone(ConditionalStatement& node) override;
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template<BinaryType Type> ExpressionPtr PropagateConstant(std::unique_ptr<ConstantExpression>&& lhs, std::unique_ptr<ConstantExpression>&& rhs);
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template<UnaryType Type> ExpressionPtr PropagateConstant(std::unique_ptr<ConstantExpression>&& operand);
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template<BinaryType Type> ExpressionPtr PropagateBinaryConstant(std::unique_ptr<ConstantExpression>&& lhs, std::unique_ptr<ConstantExpression>&& rhs);
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template<typename TargetType> ExpressionPtr PropagateSingleValueCast(std::unique_ptr<ConstantExpression>&& operand);
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template<UnaryType Type> ExpressionPtr PropagateUnaryConstant(std::unique_ptr<ConstantExpression>&& operand);
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template<typename TargetType> ExpressionPtr PropagateVec2Cast(TargetType v1, TargetType v2);
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template<typename TargetType> ExpressionPtr PropagateVec3Cast(TargetType v1, TargetType v2, TargetType v3);
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template<typename TargetType> ExpressionPtr PropagateVec4Cast(TargetType v1, TargetType v2, TargetType v3, TargetType v4);
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private:
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std::optional<UInt64> m_enabledOptions;
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