Shader: Add constant cast optimization
This commit is contained in:
@@ -11,6 +11,8 @@
|
||||
#include <Nazara/Math/Vector2.hpp>
|
||||
#include <Nazara/Math/Vector3.hpp>
|
||||
#include <Nazara/Math/Vector4.hpp>
|
||||
#include <Nazara/Shader/Config.hpp>
|
||||
#include <Nazara/Shader/Ast/ExpressionType.hpp>
|
||||
#include <variant>
|
||||
|
||||
namespace Nz::ShaderAst
|
||||
@@ -27,6 +29,8 @@ namespace Nz::ShaderAst
|
||||
Vector3i32,
|
||||
Vector4i32
|
||||
>;
|
||||
|
||||
NAZARA_SHADER_API ExpressionType GetExpressionType(const ConstantValue& constant);
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
Reference in New Issue
Block a user